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How to change Field of View in VR?

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In my company's GearVR project we use a panorama background texture, wrapped to a sphere. It looks OK when the panorama scene is far away, like a typical skybox.

However, we also need to support panorama backgrounds of close environments, such as the inside of a car. What happens with the default FoV setting is that everything looks grossly scaled up, and you get an unrealistic claustrophobic scene that is far from a presentable result.

To fix this issue, we can normally just change the...

How to change Field of View in VR?

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