In my company's GearVR project we use a panorama background texture, wrapped to a sphere. It looks OK when the panorama scene is far away, like a typical skybox.
However, we also need to support panorama backgrounds of close environments, such as the inside of a car. What happens with the default FoV setting is that everything looks grossly scaled up, and you get an unrealistic claustrophobic scene that is far from a presentable result.
To fix this issue, we can normally just change the...
How to change Field of View in VR?
However, we also need to support panorama backgrounds of close environments, such as the inside of a car. What happens with the default FoV setting is that everything looks grossly scaled up, and you get an unrealistic claustrophobic scene that is far from a presentable result.
To fix this issue, we can normally just change the...
How to change Field of View in VR?