When we look around, our eyes make small subtle movements and they do not remain at 'center-of-skull'. In Mobile VR, this movement has not been accounted for as this tool does. Would standing still and looking around in HTC Vive have the same problem? Or is eye position accounted for by the room scale tracking?
Asset Store Link:
https://www.assetstore.unity3d.com/en/#!/content/79337
Asset Store Link:
https://www.assetstore.unity3d.com/en/#!/content/79337