Hello,
Whenever I call WebCamTexture.Play(), my headset stops tracking.
I have a simple scene, all it contains is the camera rig, a ground plane, and a plane intended to be textured with the front facing camera. I have the following attached to the second plane:
[Solved] WebCamTexture.Play() stops SteamVR tracking
Whenever I call WebCamTexture.Play(), my headset stops tracking.
I have a simple scene, all it contains is the camera rig, a ground plane, and a plane intended to be textured with the front facing camera. I have the following attached to the second plane:
Code (CSharp):
- MeshRenderer mr = this.GetComponent<MeshRenderer>();