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GearVR disable back button (Unity 5.5)

Dear fellow developers, Does anyone know a way to disable the long press back button on the GearVR that opens the Oculus menu? In Unity 5.3 we could implement that functionality ourselves, but now that...

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The Lab Renderer + Unity 5.5b + Bloom = WORKS!

Here's proof! https://twitter.com/hellobard/status/781450081065177088 I used the Cinematic Effects Bloom on SteamVR's Camera (eye) object and Valve's adaptive quality is ON So happy to have this working.

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GVR Audio Spatializer plugin missing in Unity

I can't seem to figure out how to get the Unity Audio Manager to see the GVR Audio Spacializer. I have had the SDK installed and everything works by the GVR Audiosource stuff. SDK seems to be missing...

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Need Help on How to Use Avatar SDK for Oculus Touch

Hello, I have been searching for a basic tutorial on how to integrate the Avatar SDK in Unity. I'm looking for basic functionality on how to pick up an object with the hands such as in Oculus First...

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How do I silence "Accept All" dialogs?

I'm currently using TheLabRenderer and every time I hit the play button I see the dialog to "Accept All" for the recommended project settings. Then, when I click "Accept All" I'm always confronted with...

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Vuforia AR without preset marker?

Hi, I'm thinking of doing an AR project for my capstone class in school and did some research but have a small question. The question is related to this tutorial I found on youtube: It seems all...

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Vive without Lighthouses or Rift without Cameras?

Hi all; I'm using an external motion tracking system and I really need to use either the Rift or Vive without their respective base stations. I can't have them required for this application, I need it...

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VR - Single Pass Stereo Rendering - Performance - No change

I'm benchmarking performance on Single Pass Stereo Rendering in Unity 5.4.0f3. From the blog posts I was anticipating a significant performance improvement, but looking at the profiler I'm not noticing...

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VR Survey for Developing and Mockups

Hi guys, I'm Currently conducting a research for my graduation on Developing for Virtual Reality. I'm interested in finding out. How developers / Content creators plan and create VR projects and the...

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Disable rotation headset

Hello, I have a tracking device other than the headset, and I would like to get the only the rotation from the headset and put it inside my tracking device, and finally set the rotation from my...

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OpenGL support in VR on windows?

Hi, I just found out that Unity 5.5 only supports OpenVR in combination with the DX11 rendering backend. Does anyone know if OpenVR support under OpenGL is planned? I'm trying to include an external...

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AR in HTC vive

does anyone tried to make AR with vive? headset have a front camera, but i cant find any specs about it, simply dont know refresh rate/aspect ratio/resolution/lens specs.... what i want is to put real...

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Unity does not see my Nexus 5X when it is plugged into the PC

Hi I am trying to build the most simplest VR .apk and Unity does not see it when it is plugged into the PC. Does anyone else have a similar experience with this phone? thanks

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Unity 5.5 Oculus Touch and gamepad, shared input issue

I love that we can now use the touch controllers as is, as gamepad controls, thanks!! It works great except for the the vertical axis is inverted on touch, fine on gamepad. Any ideas? I use the left...

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Google VR soundfield not working properly

We started off using gvr 1.1 and Unity 5.5... after discovering the bug discussed in the other post we went back to 5.4.2 and gvr 1.0. The sound fields are still not behaving properly- we are using...

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Unity stop render to HMD when HMD can not see the sensor

After upgrade to 5.5 from 5.4, Unity stop rendering to HMD when HMD can't see the sensor. This is quite annoying. Is there anyway to bypass this feature and always render to HMD as in 5.4? Many thanks!

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How to reset World Coordinate System

Hello! This is maybe a stupid question, but how can I reset the origin and rotation of the world coordinate system? I'm making an App for the Microsoft Hololens and the World Origin and Rotation are...

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Oculus VR + stereoscopic rendering?

Hey, is it possible to use the Oculus VR and at the same time stereoscopic rendering on a 3D beamer? Thanks!

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CarboardMain

Hi I am trying a few of the video tutorials and the tutorials want me to go to the CardboardMain Asset. I have the Daydream Technical preview and imported the CardboardSDKforUnity and I don't see it....

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Cardboard 'VR mode enabled' cannot be disabled when running on Android

When working in the editor I'm able to check and uncheck the box for 'VR Mode Enabled' on the GvrViewerMain prefab and see the switch from stereo to mono. When the same project is deployed to an...

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