We started off using gvr 1.1 and Unity 5.5... after discovering the bug discussed in the other post we went back to 5.4.2 and gvr 1.0.
The sound fields are still not behaving properly- we are using externally generated ambisonic files; the game object with the attached soundfield prefab has the same coordinates as the camera (it's not camera's child). We only want to rotate the camera without changing its position.
Audio does not react as it should- it feels that the axes are inverted; we...
Google VR soundfield not working properly
The sound fields are still not behaving properly- we are using externally generated ambisonic files; the game object with the attached soundfield prefab has the same coordinates as the camera (it's not camera's child). We only want to rotate the camera without changing its position.
Audio does not react as it should- it feels that the axes are inverted; we...
Google VR soundfield not working properly