I can't seem to figure out how to get the Unity Audio Manager to see the GVR Audio Spacializer.
I have had the SDK installed and everything works by the GVR Audiosource stuff.
SDK seems to be missing parts of the library:
Code (CSharp):
- DllNotFoundException: audioplugingvrunity
- GvrAudio.Initialize (.GvrAudioListener listener, Quality quality) (at Assets/GoogleVR/Scripts/Audio/GvrAudio.cs:73)...