Game crashes on scene change but only when launched from within steam.
My game "Sanctuary VR" is targeted for Oculus Rift but will be launching on Steam.(currently I am testing builds in steamworks to see everything is fine before launch). The game build functions...
View ArticleUnity beta 5.4.0f2 "OpenVR failed initialization "
Hi there! I get this error message every time I open Unity with Virtual Reality enabled VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound:...
View ArticleProblem with transparant materials since last gear vr update
Hi there, I'm building vr using unity for the gear vr. It is amazing how must the portable vr solution can handle. It even used to render transparant materials (no effects) smooth. However since the...
View ArticleLooking for a 360 screen capture plugin for Mac OSX
Hi, I am currently developing a google cardboard video game on Unity, and I am looking for a way to capture a 360 screenshot of my game. Unfortunately, I am owning a Macbook Pro, so there's no DirectX...
View ArticleGVR Controller reticle Issue Latest GVR Package
Hey everyone, So I have a scene setup that has multiple canvas's all with gvr pointer Graphics Raycaster. I have a canvas in-front of the user between z of 3-10 and I have a curved canvas above the...
View Article[Tutorial] Setting up Unity's VR editor (editorvr)
I recently created a short step by step guide on how to get Rift + Touch working in Unity's in-VR editor. The guide can be found here: !
View ArticleZero gravity issue with VR rig
Previous thread for this: https://forum.unity3d.com/threads/z...child-collider-gives-strange-behavior.438778/ Hello, I am using the SteamVR asset to make my game. Everything is going well at this...
View ArticleGoogleVR with touch controls
has anybody managed to get touch controls (drag to look around) working for GoogleVR? The gvr plugin is the only gyro plugin that doesn't give any ridiculous drift. i have a scene where I untick VR...
View ArticleGVReticle warning
Hi! im getting a warning when i try to build a project for android using GoogleVR like this "Assets/GoogleVR/Scripts/UI/GvrReticle.cs(68,25): warning CS0252: Possible unintended reference comparison....
View ArticleUI on Controller: delay in movement.
Hi everyone. I'm currently working on a VR project for the HTC Vive where I use a palette type menu like this one parented on my left controller. My menu works fine but the UI follow it's controller...
View Articlexbox one Controller for Gear VR
I'm working on my first Gear VR project and have just about everything set up, but I can't seem to map my xbox one controller. I'm referencing the attached xbox one controller image for the input...
View ArticleCardboard sdk missing from PlayerSettings
Hi, I'm trying to test building a Cardboard game on Android, but Cardboard sdk is missing from Android PlayerSettings. I'm using Unity Unity 5.5.0f3 and Google VR 1.10. The problem occurs with content...
View ArticleValve Shader Issue
Hi, I'm messing around with a Vive scene and have run into an odd issue(I'm completely new to unity). Whenever I convert materials to valve shaders some objects go completely invisible. I am a newbie...
View Article[Mobile]Tracking object thought mobile camera
Hey, I don't know if it's the right section but anyway: I want to know how to make this: mobile camera app that you face the camera infront of a wall and when you click on the screen a picture will...
View ArticleGoogle VR - how to change left/right cameras views
I want to change inter-eyes distance, however, changing positions of left and right cameras of GvrMain has effect in preview only, in Game mode views of VR lens stayed same. Is it possible and how to...
View Articlehow to select the object when gaze is hover in Idealens.
I need an idea how to select the object when gaze is hover on object on idealens VR.
View ArticleEnabling VR at runtime?? please help
Hi All So I want to publish a desktop application that is Vr enabled but that DOES NOT start up in VR. It should start as a regular application and changing to VR is an option available to users via...
View ArticleSingle-pass stereo with command buffers
I have huge problems rendering my own geometry shader stuff with single-pass stereo enabled. I'm using CommandBuffer.DrawProcedural to render the object during CameraEvent.AfterGBuffer, but the...
View ArticleVR Survey
Hello, I'm on the Product Management team here at Unity and am doing some research in the VR space. Please help me out by taking part in a short questionnaire. https://goo.gl/forms/C6aQ71vqb4Xp91jl2
View ArticleDeveloping for VR survey (tools, tips & planning ) *Graduation Survey*
Hi guys My name is Ruben I'm a Multimedia Design student currently in my last phase for graduation. I'm currently conducting a research on Development & Planning for VR content Creation. I was...
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