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VR - Single Pass Stereo Rendering - Performance - No change

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I'm benchmarking performance on Single Pass Stereo Rendering in Unity 5.4.0f3. From the blog posts I was anticipating a significant performance improvement, but looking at the profiler I'm not noticing any change in GPU load.

I'm not sure if there is expected to be a performance improvement for GTX970 cards, or if it requires 10xx series cards. The draw SetPass calls does go down, but with no noticeable GPU time effects. Are these results as-expected?

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VR - Single Pass Stereo Rendering - Performance - No change

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