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Single-Pass Stereo Rendering and Image Effects Question

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Hey, so I'm doing some optimizations for my VR game and single-pass stereo rendering is great! Really great! However I need to rely on some image effects that I had previously setup on the Steam VR camera. Currently using any of these will break the camera in strange ways.
I could probably get away with not using some of them, but Global fog is a big one that I can't be without. Others I am using are, Amplify color, HBAO, Bloom Optimized.
My question is can I proceed with single-pass stereo...

Single-Pass Stereo Rendering and Image Effects Question

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