The new release of GVR (1.0.0), has `#elif UNITY_HAS_GOOGLEVR` all over the place,
but it is not defined anywhere in their code base or in unity, or am I missing something? Does anyone knows what this is about?
Does it mean native daydream support is coming to unity? will it work on iOS?
but it is not defined anywhere in their code base or in unity, or am I missing something? Does anyone knows what this is about?
Does it mean native daydream support is coming to unity? will it work on iOS?