When i port my game into VR, android phone gives me “Stopped working”?
The game installs and plays completely fine when it's not in VR, but when i port it to VR, it gives me "(gameName) stopped working". I've used two methods for doing this, but with both i get the same...
View ArticleVuforia AR alternatives
hi, Vuforia beta 4 just ended, and they released the pricing: https://developer.vuforia.com/pricing Cannot continue using vuforia with those terms, prices, limits etc. (including extra fees for each...
View Articlestarting with GearVR Development - a few workflow questions upfront
howdyho people! so, i wanna get a gearVR and have a few questions. i already informed myself a little bit but there are still open questions to me. 1.) I downloaded the free unity VR example from the...
View ArticleNo MSAA in main display view - any solutions?
Hey everyone! I'm working on a game that uses the OpenVR interface for the HTC Vive. I want to achieve two things: Allow spectators to view the ingame action on a TV screen Capture the first person...
View ArticleCreate a metal detector type game?
Hello friends, I have been searching the tutorials for a couple days looking for something I can use, but no luck. I'm hoping some of you may be able to help me. The goal is to have a treasure box...
View ArticleGoogle VR navigation issues
Hey guys, So I first developed a simple real world terrain with nav mesh, nav mesh agent, and the fundamental idea was to use the cursor/reticle to click and move the player/camera to that position. A...
View ArticleGoogle Cardboard support
Is there any indication that Google Cardboard will be supported?
View ArticleJNI call block Coroutine & update thread
In Oculus VR Project play online video by wifi, code below: StartCoroutine (StartPlayCoroutine ()); IEnumerator StartPlayCoroutine () { ... mediaPlayer = StartVideoPlayerOnTextureId(textureWidth,...
View ArticleViewing UI elements when using stereoscopic
I'm using two sky boxes / two cameras to view stereoscopic renders successfully. Do I need to set up another camera to display UI elements? For example a selection radial linked to the camera to...
View ArticleCheckout my Demos :)
Hey Guys, I see where this is all going and I love what you're all doing. I'll keep releasing my examples as I update my site but if any of you guys wanna see what I've done with it please check it...
View ArticleProblem starting with VR SDK "None" and loading "OpenVR" later
Hi guys, in my application I want to have 2D and OpenVR support. In most of the cases it will be used in 2D, so I do not want to have OpenVR as first SDK in the Project Settings - Player - VR SDKs,...
View ArticleAnyone get water to work properly?
I've been trying to use WaterProDaytime with my VR scene, but it has some weird problems. There's some weird distortion with the rendering. And moving your headset around reveals some motion that...
View Article[Version 5.4] SteamVR Vive Transform Hierarchy Changes
Hi all, I've recently upgraded to 5.4 and ever since the upgrade, the SteamVR CameraRig prefab changes its hierarchy on play. The prefab is as below: [CameraRig] Controller (left) Controller (right)...
View ArticleHTC Vive - Loader (library) room
Hi, I would like to create a virtual room, where I can select different game titles and launch them (or switch between them) without having to take the headset off. Can it be done in Unity (maybe via...
View ArticleHow Unity call the VR runtime? and can unity vr game can be run on all VR...
Hi all, I am just a beginner, don't clear about Unity, I am curious about how unity call VR's runtime, such as Vive's openvr, or Oculus? And can user develop an unity VR game without know which vr...
View ArticlePossible to set Vive tracking universe to seated in 5.4?
I'm creating a cross-platform seated VR game for Rift, Vive, and PlayStation VR. When I call InputTracking.Recenter() it works as expected on the Rift. However, on the Vive, it appears that the...
View ArticleVive VR: Spikes + How to interpret "VR.WaitForGPU"
Hi everyone, I'm developing a Vive game with Unity using the standard settings of SteamVR, without the lab renderer. On the whole, I get good frame rates, but every now and then (10-20 seconds), there...
View ArticleCan't View Canvas in Daydream VR
Hi, I'm just getting started with Daydream development, and I can't seem to get UI canvases to show up. They look fine in the Main camera, but in the VR camera it's almost like they're not there. I saw...
View ArticleWorldToScreenPoint while using the Oculus
I implemented an image-plane selection technique that ignores depth. For this I am casting a ray from the screen, and whatever object is hit first is selected. var screenPoint =...
View Article