I'm creating a cross-platform seated VR game for Rift, Vive, and PlayStation VR.
When I call InputTracking.Recenter() it works as expected on the Rift. However, on the Vive, it appears that the tracking universe is set to room-scale by default. This means that players have to sit in the middle of the room scale tracking volume, rather than sitting in a fixed spot.
When using the SteamVR plugin, it's possible to set the tracking universe to seated, either through the SteamVR prefab or...
Possible to set Vive tracking universe to seated in 5.4?
When I call InputTracking.Recenter() it works as expected on the Rift. However, on the Vive, it appears that the tracking universe is set to room-scale by default. This means that players have to sit in the middle of the room scale tracking volume, rather than sitting in a fixed spot.
When using the SteamVR plugin, it's possible to set the tracking universe to seated, either through the SteamVR prefab or...
Possible to set Vive tracking universe to seated in 5.4?