Hi guys,
in my application I want to have 2D and OpenVR support. In most of the cases it will be used in 2D, so I do not want to have OpenVR as first SDK in the Project Settings - Player - VR SDKs, because that will always launch up SteamVR, try to find the controllers etc.;
Instead, I have as first slot VR SDK None and second OpenVR. Now if I switch from None to OpenVR through UnityEngine.VR.VRSettings.LoadDeviceByName("OpenVR"), I get every frame in my console:
red sign with white...
Problem starting with VR SDK "None" and loading "OpenVR" later
in my application I want to have 2D and OpenVR support. In most of the cases it will be used in 2D, so I do not want to have OpenVR as first SDK in the Project Settings - Player - VR SDKs, because that will always launch up SteamVR, try to find the controllers etc.;
Instead, I have as first slot VR SDK None and second OpenVR. Now if I switch from None to OpenVR through UnityEngine.VR.VRSettings.LoadDeviceByName("OpenVR"), I get every frame in my console:
red sign with white...
Problem starting with VR SDK "None" and loading "OpenVR" later