Locomotion system for Unity + HTC Vive
Hey, I've finished a Unity Package for a technology I've been working on that allows full locomotion in VR worlds, without nausea. Quick video here: Let me know if there is interest as I'd love to help...
View ArticleUnity 5.4.0f3 - Performance Problem on mutliple Cams on HTC Vive (OpenVR)
Hey, I encountered the following problem with the 5.4.0f3 Release of Unity: I have 2 Cams rendering different Layers each and recognized that as soon as I start the Game in VR the rendertime is...
View ArticleProblem with InputTracking.Recenter();
I'am having a problem with the recentering of OVRCamera. I use a single scene and move between "stages" enabling and disabling Cameras, and so far it works well. The only problem is that the Iine Code...
View ArticleTransform 3D Objects in Live Gameplay (Vive)
Is there a way to manipulate things like scale, rotation, position etc using the Vive controller as an in-game element? Specifically, I'd like to create a game/experience where the user could change...
View ArticleIs it posible to use gear vr + leap motion for developing HTC vive games with...
Hello All ! there is no way to get HTC vive or Oculus by legal ways in my region (and it cost about 5k$ getting a htc vive by non-legal ways) So i cant buy any of that VR headsets. But want to start...
View ArticleQuestion about getting controller velocity
Hey guys, New to Vive developement here. Might be a silly question but is there a way to get "controller velocity"? I'm making a sort of sword fighting game and want to deal damage based on how fast...
View ArticleDifferent content in each eye
Hi all, We've been using the standard Oculus plugin for a while, and aside from the juddering problems caused by the most recent oculus runtimes, we've not had any issue with it. We're keen to move to...
View ArticleBest ways to capture VR video footage with Native VR Cam
Hi all, I'd like to know how some of you devs out there like to capture gameplay footage when using VR native cam? I'm using the Vive and I usually screen capture via my graphics card from the editor...
View ArticleBlack screen using "VR Samples" on Gear VR
Hi all, I'm getting a black screen when I try to run Unity's VR Samples on Samsung Galaxy S6 using Gear VR. My specs/process are as follows: -Unity 5.3.4f1 -Android 6.0.1 (on the aforementioned Samsung...
View ArticleAsset : Simple movie texture. 360° video in WebGL build plays at reduced speed.
Hi, I m using the asset Simple MovieTextures for Unity WebGL (https://www.assetstore.unity3d.com/en/#!/content/38369) I play a 360° mp4 file in an inverted sphere texture. The asset is simple to use...
View ArticleGoogle Cardboard and stereoscopic panorama
Hello! I want to build a basic stereoscopic panorama viewer for the google cardboard. I did that before with an older Cardboard Unity Plugin but now I want to use the current one. Has anyone experience...
View Article360 stereoscopic video on cardboard
Hello everyone, I try to implement 360 degree video with google cardboard and easy movie texture. - created two spheres (left / right layer) - cardboard left right cameras culling the spheres (left to...
View ArticleDetaching GameObjects from Vive controller and make child of other gameobject
Hi all, I am pre new to HTC Vive development. I am using Unity 5.3.4. At present all I am trying to do is load a magazine into a pistol. The magazine in the left hand, the pistol on the right. I have a...
View ArticleCharacter Control Script
Hello all, I'm looking for a character control script which will allow an Oculus Rift to control the body position of my character. Currently I'm running Unity 5.4.0f3 and the character control in the...
View ArticleUnity 5.40p2 / Vive controllers in wrong location
After upgrading for Unity 5.40p2, when I run my game in the editor, the Vive controllers are showing up 10 feet in front of the camera. Has anyone else had this issue? I really need to find a...
View ArticleZ-fighting with Single-Pass Stereo Rendering
Hi, we have a lot of Z-fighting on all objects if we enable Single-Pass Stereo Rendering. The Z-fighting increases if the camera moves away from the 0 world position. I remember that this was once a...
View ArticleEmulating a screen space UI (Constant size ui elements)
Okay, so that title is a bit of a doozy. I'm working on a VR application that needs to be able to display annotated data—the length, height, width of objects' edges, their names, other interesting...
View ArticleQuestion about VR Glasses
Hi, I don't have a budget for Oculus / Samsung Gear and all those expensive VR, so I thought to buy some low end VR glasses. I found on eBay a VR glasses called: vr shinecon It looks nice, it has the...
View ArticleHTC Vive performance issues - left and right eye are not synchronized and...
Hi, I am using Unity for a few weeks now and got a HTC Vive. I've created a scene in linear color space with a 5m x 5m room, some furniture, 9 light sources, realtime GI + light probes and a reflection...
View ArticleAndroid VR Roller Coaster using Blender and Unity
View attachment 198989 Hi there! Some time ago I decided to try working with Unity because I wanted to start developing mobile VR content. So I opted for a VR ride prototype to get me started. It...
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