Hey,
I encountered the following problem with the 5.4.0f3 Release of Unity:
I have 2 Cams rendering different Layers each and recognized that as soon as I start the Game in VR the rendertime is doubled. I usually get 170-190 FPS in None-VR Mode, if I start the Game with the Vive I get 49 FPS and the CPU Time doubles from ca. 6-10 ms to 20 ms.
I allready disabled the "allow reprojection" - Setting on the Vive.
Till I updated to 5.4.0f3 from 5.3.4p1 I was only developing with the Oculus...
Unity 5.4.0f3 - Performance Problem on mutliple Cams on HTC Vive (OpenVR)
I encountered the following problem with the 5.4.0f3 Release of Unity:
I have 2 Cams rendering different Layers each and recognized that as soon as I start the Game in VR the rendertime is doubled. I usually get 170-190 FPS in None-VR Mode, if I start the Game with the Vive I get 49 FPS and the CPU Time doubles from ca. 6-10 ms to 20 ms.
I allready disabled the "allow reprojection" - Setting on the Vive.
Till I updated to 5.4.0f3 from 5.3.4p1 I was only developing with the Oculus...
Unity 5.4.0f3 - Performance Problem on mutliple Cams on HTC Vive (OpenVR)