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Unity 5.4.0f3 - Performance Problem on mutliple Cams on HTC Vive (OpenVR)

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Hey,

I encountered the following problem with the 5.4.0f3 Release of Unity:

I have 2 Cams rendering different Layers each and recognized that as soon as I start the Game in VR the rendertime is doubled. I usually get 170-190 FPS in None-VR Mode, if I start the Game with the Vive I get 49 FPS and the CPU Time doubles from ca. 6-10 ms to 20 ms.

I allready disabled the "allow reprojection" - Setting on the Vive.

Till I updated to 5.4.0f3 from 5.3.4p1 I was only developing with the Oculus...

Unity 5.4.0f3 - Performance Problem on mutliple Cams on HTC Vive (OpenVR)

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