Hi,
we have a lot of Z-fighting on all objects if we enable Single-Pass Stereo Rendering. The Z-fighting increases if the camera moves away from the 0 world position.
I remember that this was once a problem in a 5.4 beta with Single-Pass Stereo Rendering disabled. This is a problem on PC and console.
Has anybody similar problems or experiences?
Greetings,
Tim
we have a lot of Z-fighting on all objects if we enable Single-Pass Stereo Rendering. The Z-fighting increases if the camera moves away from the 0 world position.
I remember that this was once a problem in a 5.4 beta with Single-Pass Stereo Rendering disabled. This is a problem on PC and console.
Has anybody similar problems or experiences?
Greetings,
Tim