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Z-fighting with Single-Pass Stereo Rendering

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Hi,

we have a lot of Z-fighting on all objects if we enable Single-Pass Stereo Rendering. The Z-fighting increases if the camera moves away from the 0 world position.

I remember that this was once a problem in a 5.4 beta with Single-Pass Stereo Rendering disabled. This is a problem on PC and console.

Has anybody similar problems or experiences?

Greetings,

Tim

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