Hi, I have found this shader on this forum:
Equirectangular Mapping Shader
Code (CSharp):
- Properties {
- _MainTex ("Diffuse (RGB) Alpha (A)", 2D) = "gray" {}
- }
- SubShader{
- Pass {
- Tags {"LightMode" = "Always"}
- Cull front //Added by me
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma fragmentoption ARB_precision_hint_fastest...