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Deferred rendering + Single-Pass Stereo Rendering = Errors and crashes

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Just submitted a bug report with a test project and a spreadsheet of build setting combinations and results.

But in case other people are having this issue and are trying to track down more info, we have encountered errors and crashes if Deferred Rendering and Single-Pass Stereo Rendering are both enabled on a build.

If Run in Background is enabled, along with Dev Build and Script Debugging, this is what pops up in the app window:
Releasing render texture that is set to be...

Deferred rendering + Single-Pass Stereo Rendering = Errors and crashes

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