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Google Cardboard SDK Base Performance

I got working on some demo applications for the Google Cardboard with the Google Cardboard SDK.
My problem is the performance, vr does not feel good i you only have 20 fps.
I use a Galaxy S4 and that should be able to draw the scene in 60 fps+.
So i did make a test scene, completely empty with two setups for comparison.
1.Cardboard sdk 32 - 43 fps
2. 2 Cameras each half the screen 60 fps+;

Looks like the Cardboard sdk is eating a lot of performance.
What is your experience with the sdk and...

Google Cardboard SDK Base Performance

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