Hi there.
Is it possible to enable Unity native VR mode for a given SDK (let's say cardboard) and render in mono mode (like in a non-vr app, with a single camera output across the screan instead the 'left-eye, right-eye' style).
Specifically what I need for my app is to use the gyro input to rotate the camera but in a non-vr app. In the future I might need to change from non-vr to vr render mode.
Regards
Is it possible to enable Unity native VR mode for a given SDK (let's say cardboard) and render in mono mode (like in a non-vr app, with a single camera output across the screan instead the 'left-eye, right-eye' style).
Specifically what I need for my app is to use the gyro input to rotate the camera but in a non-vr app. In the future I might need to change from non-vr to vr render mode.
Regards