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Utopia 360 BlueTooth Controller Mapping buttons to unity

Anyone have any good progress mapping Utopia 360 blue tooth controllers to Fire1 and Fire2? I've tried duplicating the array in the inputs for Fire1 and Fire2 and switching to Joystick Axis. So far no...

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OVRCameraRig associated script cannot be loaded.

Hello, I recently updated my PC to use Unity2017. When I download the Oculus Utilities for Unity my only choice is Unity 5. When I put in the OVR Prefab OVRCameraRig I get the error: "The associated...

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Detecting Single Pass Stereo Rendering enabled at runtime from script

Hi ! Does anyone know how to check if Single Pass Stereo Rendering is enabled at runtime from script (not from shaders)? Currently I have a "redundant" setting in a custom inspector that gets...

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Is it possible to read position of a single marker from Motive Tracker in...

Hello, everyone I have a big problem by reading the position of single marker...i dont know if it is possible to get the position data of "labeled" or "unlabeled" single marker of Motive Tracker...

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Using Vive to test DayDream app in Editor... is it possible?

Hi all, I'm working on a DayDream app so my built target is set to Android... this therefore means I can't seem to add 'OpenVR' for Vive to the Virtual Reality SDKs in play settings (I can only add it...

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VRWorks from Asset Store 'using' error, CS0138

Hey guys I've downloaded the NVIDIA VRWorks package from the asset store, with hopes to boost my Vive game. Followed the steps from the Doc and the site (the same thing actually), but keep getting the...

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Unity 5.6 and NVIDIA 3D Vision on a non-head mounted stereo display problems

Okay so I've got a short game in Unity 3D that I'm trying to run with shutter glasses. The problem is, I can't get it to render in 3D properly. It's being projected on a surface with a 3D-compatible...

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OpenVR bug w raymarched shader, per eye seperation grows w viewing distance.

I just got my fractal raymarched shader working in VR and I'm really confused w an issue I'm only seeing happen w OpenVR SDK. objects further away from the camera are eye separated further as distance...

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Single Pass Stereo / Blit to temporary render texture / 2017.1 / not working...

I reported a bug regarding Single Pass Stereo with the Volumetric Fog Asset in which the "downsampling" option did not longer work in 5.6 (it worked in 5.5) - case id #920809. I got a report back...

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Enabling VR at any time causing Assertion Error

Hi all, I thought I had found a work around for this bug, but it has failed me once again. The problem is that I start the game, and immediately set VR mode to false (i.e....

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How to resolve incompatibility between Color Space and current settings?

So i'm making a vr game for android but I can't click the build button because i need to fix the incompatibility between Color Space and current settings but I don't know how. Please help!

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All builds (regardless of VR supported) asking me to place device into GearVR...

Hey everyone, I have an app that was originally built for the GearVR on Android, using Unity 5.6. I have a need to deploy it to Cardboard (not oculus), and when I switch it in the build settings, it...

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Canvas lag on VR Tracked Object

Hi all, Was really hoping thius would have been resolved by now, but it seems that it's just got worse. Parenting a canvas to a VR tracked object (e.g. Vive controller) causes the Canvas to lag behind...

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how to use GoogleVR SDK Pointer Enter event trigger after some time?

For example, in the GVRDemo, I can change Pointer Enter event trigger to Teleport.TeleportRandomly and the cube would disappear that moment when I gaze upon it..... I want to look at the cube and after...

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VR issues after updating Tabletop Simulator to Unity 5.6.2

Hey guys I'm running into a strange issue after upgrading from Unity 5.3.8 to 5.6.2 with SteamVR. I also updated from my outdated SteamVR plugin to the latest. Everything works fine if I keep the...

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Unity - Show desktop on object's texture

Hello I'm quite new to VR development, but I was wondering if there is a way to see what's going on in your "desktop" like you would on the SteamVR overlay, but to project that on a texture. I'd be...

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Multi Camera Stereoscopy in Stereo Display Mode

I'm trying to get 3D Stereoscopy to work in Unity, but I'm running into a bug. Whenever I start unity, It goes black and refuses to start. (The logo isn't even displayed). I've read somewhere that it...

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VR Camera offset, inaccurate collision position

My camera is offset from the rigidbody controller when moving around the real life room. This causes problems because my camera does not handle collisions or have gravity applied to it. How can I make...

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Unity VR Samples now available

Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...

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Unity5.6.1f + Google VR SDK for Unity 1.60.0  I can not play on my device

I am Japanese and I am not good at English. sorry... I am creating a VR application for iOS on Unity. The build on Xcode succeeded, the application started up and it works normally When you cancel the...

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