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Channel: AR/VR (XR) Discussion
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VRSettings.enabled bug?

Hi, (help) I don't know if this a bug or am I that I wrong some things... but if I disable VR with VRSettings.enabled (set to false), the VR is disable BUT is not possible enable VR again in another...

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5.6.0f3 Native Cardboard crashes when I run on phone?

Hello I have a basic scene with a camera a plane and a cube. Just wanting to test the native integration for Cardboard. I have virtual reality supported ticked and cardboard selected. When I run the...

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Unity VR Samples now available

Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...

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New screen - HOLO. New experience.

Я создаю настольный гаджет с голографическим дисплеем. Desktop Google Glass. Голографическая скайп работает хорошо. Я обнаружил интересные ощущения от игры на прозрачном экране. Даже обычная игра на...

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Google Cardboard VR Anti Aliasing

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Google Cardboard VR Anti Aliasing

Hi ! Is that possible to add Anti Aliasing in a GoogleVR app for Carboard ? I tried to do it but I can't figure out how and I can't find anything useful on this subject. Here is a screenshot from the...

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Using VRSettings.LoadDeviceByName to toggle Cardboard enabled causing android...

Hi, I am creating a VR app for Android and iOS that is basically a menu system and 360 degree movie player for a series of short films. I want the user to be able to choose to either use Google...

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New Ad Platform for 3D & VR

TRIVVER, is the first ever Ad Exchange that automatically delivers the right 3D branded content to the right game/user. TRIVVER eliminates the current intrusive in-game advertising model (pop-ups &...

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Oculus Rift Avatar SDK and How to Push a Button Using it

Hi all! I'm trying to find a tutorial on two things related to Oculus Rift Avatar SDK. I have grabbing objects with the touch controllers down, but I am uncertain how to be able to push a button when...

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Animations & Floatscript

Hello guys and girls! I'm new to this forum and Unity as well, I have been using it for a couple months now working on a schoolproject in VR. I'm an arts student and do not have real programming skills...

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Questions about 360 Video in Cardboard/GearVR - scaling and flipping

I'm working on a 360 app for GearVR. The client sent a video, it's not 3D, just regular flat video. I play it using GVR Video Texture script and a sphere, just like how they setup the example scene....

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Need help / Direction - New Dev

I am targeting Gear VR on the S8 specifically. Using Unity 5.6 I'm a bit confused. I have made pretty good progress with OVR tools, however, I cant get any movement or interaction working. I've...

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How to open in the Oculus ?

I created a new Project (Unity 5.6.0), marked in "Edit" - "Project Settings" - "Player" -> "Virtual Reality Supported" and Oculus is on the List. Then I start the Oculus App (Version 1.11.0.335615)...

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Instanced Stereo Rendering (VR) implemented already?

Unity's "Single Pass Stereo" option issues a draw call to the left and right viewport. Instanced Stereo Rendering on the other hand is a concept where the GPU duplicates one draw call for both eyes,...

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Gear VR moving like Horizontal and Vertical axis with DPad on HMD problem

Tell me please, very much I puzzle my head. How to tie the player's control in the same way like the "horizontal" and "vertical" axis to the panel on the Gear VR Headset? It is necessary for the player...

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Gear VR moving like Horizontal and Vertical axis with Touchpad on HMD problem

Tell me please, very much I puzzle my head. How to tie the player's control in the same way like the "horizontal" and "vertical" axis to the panel on the Gear VR Headset? It is necessary for the player...

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Connect a wiimote to an android device for vr movement

Hello, I'm looking for a way to connect a wiimote on an android device, for a unity 5 project. Has someone an idea how i can do this ? Is there an asset doing it ? Please tell me.

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ARToolkit + Avpro decklink not working well together

Hi, I m new to artoolkit/unity and i am trying to send the augmented reality scene to a capture/output card (blackmagic decklink) without success, on the pc screen it works but on the decklink card...

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Motion Controllers (Vive or Oculus) without plug-ins (SteamVR or Oculus Tools)

Is it possible to make use of the motion controllers (Vive) or the Oculus Touch controllers with native Unity 5.5 - i.e. without the SteamVR asset nor the Oculus Tools? I noticed that the Vive HMD...

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Oculus only getting 46 frames per second on a blank project?

I am having real performance problems with oculus I just noticed it with my latest project and then I tried a blank project and I get the same results. If I create a new project, turn on VR and press...

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