I'm working on a 360 app for GearVR. The client sent a video, it's not 3D, just regular flat video. I play it using GVR Video Texture script and a sphere, just like how they setup the example scene.
Two main problems:
Questions about 360 Video in Cardboard/GearVR - scaling and flipping
Two main problems:
- The video is mirrored. I tried setting texture tiling to -1 but that didn't work, it took the left most pixels and smeared them around the sphere.
- Your perceptive feels tiny and people in the video seem like giants.
Questions about 360 Video in Cardboard/GearVR - scaling and flipping