Quantcast
Channel: AR/VR (XR) Discussion
Browsing all 12131 articles
Browse latest View live

Unity 5.6 crashing when I hit play!

I just updated to Unity 5.6.0f3 and cannot run the game in editor without a hard crash. I have the latest Oculus utilities, but this also happened before. I'm developing for GearVR/Android but use the...

View Article


Control UI with Vive Touchpad axis [Steam VR plugin & Playmaker]

Hi everyone ! I've look a lot in the web but I haven't found yet. I'm looking to control a canvas with 3 buttons by pressing the different axis of the touchpad : View attachment 230314 ​ Touchpad UP :...

View Article


Stereo UI do not overlap properly

I have stereo setup done for my scene. For that I have two camera taken from VRSample MainCamera prefab. One set for left and other for right eye both have same transform. Two layers LeftCameraLayer...

View Article

Unity 5.6.0f3 Native GVR Android / iOS enabling and disabling VR

[Unity 5.6.0f3 + Gvr SDK v1.30] So far the Google VR SDK is just frustrating to work with. Even with Native SDK support in Unity 5.6 you still need the GVR SDK package implemented to be able to use the...

View Article

SteamVR Unity documentation?

This week there was a new release of SteamVR i n the oculus store but no documentation. There's just 2-3 examples which require trying to reverse engineer from those specific code examples. Is there...

View Article


Unity 5.6.0f3 and Google VR 1.4 Issue

Hello. I have a Unity VR project using Google VR that I decided to update from Unity 5.5.2f1 to 5.6.0f3. The user starts the scene with VR mode disabled and can select to enable VR mode during runtime....

View Article

Add video, multimedia content with unity3D and vuforia

Hi, We are working on a project that use virtual reality with Unity3D and Vuforia. My app works perfectly. It consist to detect different pages of the booklet of our school and add virtual information...

View Article

How to enable Gear VR through script without being sent to Oculus Home App

I have an app that has several scenes, some VR some not. When selecting the VR scene it loads as it should (works fine through Google Cardboard) but as soon as I plug in to Gear VR it sends me to the...

View Article


Image may be NSFW.
Clik here to view.

Export problem android apk

Good morning guys I installed unity 5.3.1 f1 personal but I get out of this problem how can I fix it? thank you I do not leave the field to insert the path to the sdk and jdk i have installed on my pc...

View Article


Unity 5.6 and SamsungGearVR D-pad Movement

Hey all; New to the forum and was looking for some help with Using Unity and a Samsung Gear VR i have. Im pretty Noob so forgive my lack of knowledge on the subject, so far i have done everything to...

View Article

Structure Sensor

Has anyone developed anything in AR using the Structure Sensor? https://structure.io If so, are there any Unity related demos or tutorials?

View Article

Unity 5.4 Virtual Reality SDKs - Stereo Displays ?

Is there any specific documentation about Virtual Reality SDKs settings and best practices ? I'd like to knows what are the two stereo displays SDKs : - Stereo Display (non head-mounted) - Split Stereo...

View Article

Unity 5.6 - GearVR camera set up for 2017 controller

Hi everyone, I am completely new to the Unity set up and coding. With the help of some fantastic online tutorials I have managed to set up my unity editor to build onto my Galaxy S8 and view my models...

View Article


Incrementally worse performance from galaxy s6 to s8 GearVR

As stupid as it might sound, we are getting incrementally worse performance for our GearVR app on Samsung Galaxy devices. s6 performs the best at ~60fps, s7 at ~57-60 and s8 at ~25-30. We've tried...

View Article

5.6.0p3 + GVR 1.40 + iOS10.3.1 + iPhone5 = ????

Hiya - just wondering if anyone has successfully gotten a VR app for iOS working well after all the recent updates. Naturally, my stuff all worked fine in 5.5. Now I'm in 5.6 and the battles have...

View Article


Disable GVR (Cardboard) Head Tracking in Unity 5.6

Hey everyone, I'm trying to use the built in Cardboard SDK in Unity 5.6 but I want to disable the head tracking. The main reason why I want to do this is I do not want to use the built in IMU in my...

View Article

U5.6 Native Cardboard VR: Possible to launch app in portrait orientation?

We have a cardboard app that starts into a non-VR menu in portrait orientation. When the app goes into VR, we change the orientation and enable VR. With the external Google VR SDK this was possible....

View Article


Cardboard and splash screen

Hi! I try to make a simple cardboard app (360 video) but I want to add a scene as a splash screen. But I can't because I need to check 'virtual reality supported' and I can't use simple camera :/

View Article

Hololens 360 HD video playback

Hi! Firstly, I'm not fully sure if this is the right forum to post this question, but I'll give it a go. Sorry in advance if I'm wrong. I'm trying to play a 360 video on the Microsoft Hololens with no...

View Article

Unity 5.6.0f3 + GearVR screen white flash

Hello, i am have some bug with white screen flash when start the app and when go back from Oculus Confirm Menu or Global Menu to the game. I аm try versions 5.6.0f3, 5.6.0p4 and this bug have both. In...

View Article
Browsing all 12131 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>