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Gear VR moving like Horizontal and Vertical axis with Touchpad on HMD problem

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Tell me please, very much I puzzle my head. How to tie the player's control in the same way like the "horizontal" and "vertical" axis to the panel on the Gear VR Headset? It is necessary for the player to move while the user holds his finger on the panel and does not release it in any directions.

[​IMG]

Code (CSharp):
  1. if (OVRInput.Get(OVRInput.Touch.PrimaryTouchpad)) // finger on HMD pad?
  2.         {
  3.             // not using controller, same behavior as...
Gear VR moving like Horizontal and Vertical axis with Touchpad on HMD problem

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