OpenVR failed initialization
When I open a project , openVR error! I tried to search the solution, but there is no useful information. Why does it happen , and how to fix it? VR: OpenVR Error! OpenVR failed initialization with...
View ArticleAndroid - Know which VR SDK is being targeted?
Hi, I'm trying to support both Daydream/GearVR, and so I want a build pre-process step that reads from the PlayerSettings/OtherSettings which VR SDK is being targeted, and then destroys/enables certain...
View ArticleThe whole scene moves and tries to follow my head movement
I made an empty scene on put a cube in the center, and I hit play and stand in the center with my Oculus on. If I move to the left about 1 foot, it only moves my view of the cube by like 80% of 1 foot....
View ArticleUnity, GTX1080 cards - Lens Matched Shading, Single Pass Stereo
Nvidia, 1080 (and better) cards now have a significant new feature, * Lens Matched Shading * Single Pass Stereo in short the 1080 (+) cards give you "the second eye for free" in hardware on the card....
View ArticleAccessing Cardboard back and configure buttons
I am using Unity 5.6f1 and wonder how I can override the default behavior of the Cardboard back button and the configure button when I VR mode
View ArticleHow to open a URL in Gear VR App
Hi, I would like to know how to open URL on button click in Gear VR App. I know there is Samsung Internet App in Oculus Store that can be used in this scenario. Just like in 2D Non-VR Android...
View ArticleVR doesn't work if there are multiple scenes
First I`ve only had 1 basic scene and everything worked fine (still does). Now I`ve have a menue in where you can input streaming data and stuff (VR support turned off). When I hit the start button,...
View ArticleEpson Moverio BT 300 Remote testing
Hello there, I'm currently beginning to develope for the Epson Moverio BT 300 Smart Glasses. I'm searching for an opportunity to test remote. Is there any chance to install the Unity Remote App? Or...
View ArticleHow to restart basic Android VR app
I have created an android app thats a simple VR experience - point renders, and the user clicks the button moving them to the next scene in the order. There are 10 scenes in total and once the user...
View ArticleIsMatrixValid (matrix) error spam when splitting up SteamVR eyes
To show a RenderTexture correctly in VR I need to render it separately for each eye. In order to achieve this, I followed the steps described here:...
View ArticleStereoscopic rendering with the Google VR SDK ?
Hello Everybody I am building an app for the google daydream that makes use of 2D stereoscopic images. I am having issues figuring out how to set up my Main camera and how to tweak the instances of the...
View ArticleVR-Design help with Project: LIGHTGUN wow. much code-name.
LIGHT GUNHi, so I'm an engineering student with some relatively minor coding experience. I've never used Unity before and realize that I will need to do a lot of YouTube learning . I have aspirations...
View ArticleSingular Point Light VR
Hi VR People, Using Unity 5.6.0f3 with Google VR SDK attempting to get a single Realtime point light to render on both eyes. I can see it is feasible here: I cannot get a single point light to render...
View ArticleVR Distortion Correction Problem
I have Distortion Correction Problem. In unity, The game is working fine, so distortion correction working correctly but in my Phone working problem. I didn't understand. I using GVR 1.40 and I checked...
View ArticleViewport rendering incorrect when switch from AR to VR Vuforia 6.2.10 Unity...
Hi, I need help about this issue: If I try the AR/VR sample all run correctly on iOS 10 BUT in that sample the switch is in the About scene, then unless AR initialized. My app run in AR and when I...
View ArticleViewport rendering incorrect switching from AR to VR Vuforia 6.2.10 Unity...
Hi, I need help about this issue: If I try the AR/VR sample all run correctly on iOS 10 BUT in that sample the switch is in the About scene, then unless AR initialized. My app run in AR and when I...
View ArticleGame with screen mode and VR mode
Hi folks, for experimentation I added the SteamVR plugin into the latest Unity Beta 5.4.0F2. I got the camera to work and was able to look around with the HTC Vive. So far, so good. But I also want to...
View Articleunity 5.6 cardboard - how to use back button for a custom action
I've been trying to use the Cardboard back button (on screen , top left x) to exit VR mode. Before the native unity integration (5.5) I was able to just use gvrViewer.BackButtonPressed but this doesn't...
View ArticleOculus VR - Multi display features
Hi all, What I'm trying to achieve is: On the HMD render the game (That works) On the display of the monitor (render an image or something else, doesn't matter) What I have achieved: On the HMD render...
View ArticleVR Cardboard - UI Screen Space Overlay Canvas with new native Carboard VR SDK...
Hi everyone! I have been working with Cardboard SDK Package to create VR experiencies and I have been using UI - Screen Space Overlay Canvas for creating buttons in order to disable VR-Mode, go back to...
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