Vive Controller not showing up anymore, tried everything, need help
So I got into Unity VR (Vive) yesterday and played around a little, watched some tutorials and everything worked more than perfectly. Suddenly today the Controller (left) doesn't show up anymore....
View ArticleThe Lab Renderer + Unity 5.5b + Bloom = WORKS!
Here's proof! https://twitter.com/hellobard/status/781450081065177088 I used the Cinematic Effects Bloom on SteamVR's Camera (eye) object and Valve's adaptive quality is ON So happy to have this working.
View ArticleFBX or Prefabs, Which is best to user for GearVR
when building a scene for the GearVR , is it best to create the in unity Using the FBX Imports, or build prefabs then build the level with the prefabs. To my understanding Prefabs would help reduce...
View Article5.1.2f1, Deferred Rendering, and Image Effect shows black screen?
Attached the simplest project I could make to reproduce this problem; When setting rendering path to deferred, with a default ImageEffect (Standard Asset Blur in the example), the output to both rift...
View ArticleUnity Tree Billboard Bug!!! with Oculus UNITY WHAT IS GOING ON??
What is going on with the Tree Billboard Bug, any fixes??? I find it ridiculous that Unity has not fixed this issue. For those who are not aware of this issue, Tree Billboards rotations are wacky when...
View ArticleiOS Google VR Related Xcode build issues
Getting the following linker errors when using Unity 5.6.0f3, xcode 8.3.2 (8E2002), and Google VR SDK 1.4.0. Previously was using Unity 5.6.0b10 with previous version of Google VR SDK, had all tons of...
View ArticleUnity 5.6.0f3 app crashes when i launch
i have a VR game but when i build and play in android device, it crashing. it won't open. I have Unity 5.6.0f3 and GVRSDK 1.40. I checked VR supported and Daydream, Cardboard but i doesn't work
View ArticleU5.6 Native Cardboard VR: Possible to launch app in portrait orientation?
We have a cardboard app that starts into a non-VR menu in portrait orientation. When the app goes into VR, we change the orientation and enable VR. With the external Google VR SDK this was possible....
View ArticleGoogle Maps Marker Cluster in 3D VR environment
Is it possible to build a system like the google maps marker cluster in a 3D environment? I'm developing a VR app and I have a cluster of markers inside a sphere, and when I move close to them they...
View ArticleUnity UI for AR Glasses and object tracking? (Stereoscopic)
Trying to make an app that has 2 things going on simultaneously: -Tracking an image and having a 3D object (using Vuforia) follow it in the view -Has a UI using the Unity UI system Using a pair of ODG...
View ArticlePlayerSettings.stereoscopic3D replacement?
Hi, Does anyone know how to re-enable PlayerSettings.stereoscopic3D It has been marked obsolete but some hardware we were developping scientific experiments for absolutely require it. I have tried...
View ArticleVuforia failed to initialize...
So this seems to be a common error with more than one cause http://stackoverflow.com/questions/37950316/vuforia-failed-to-initialize-on-android-l...
View ArticleMasters - Our Dev Blog
Hello, We are a team of three and are currently developing a VR game called MASTERS. We are a curious group in that only one of us has a full gaming background, having worked on titles such as Gothic 3...
View ArticleAnyone know how to remove the circular effect on the game window with 5.6?
After upgrading to 5.6 I see the game window like the image below. It's fine in the headset, but people occasionally want to record/etc and the display is distorted. I know I can add another camera and...
View ArticleUnity5.6.0f3, Unity Native Cardboard: How to add an onscreen button for...
I was still using unity googlevr sdk 0.8.1 because that is the only version that I can customize Cardboard UI element. Now I just tried newest Unity 5.6.0, and also removed all cardboard sdk related...
View ArticleProblem on making MR project with SteamVR
I am making a MR project with vive in unity. For normal situation, the gameobjects are really clear. After i plug-in the third controller as a external camera. All the object located far away become...
View ArticleHow to use Oculus VR SDK 1.5.0 for Android ?
Could anyone describe how to setup it in project or give a link ? Is it works without problems ? I've seen somewhere (probably on this forum) some guy was explaining that, but it was for older version...
View ArticleApproximating Body Position/Rotation (SteamVR)
Hi everyone! Thanks in advance for any insight. I was wondering if anyone had a good solution for approximating body position using only the tracked headset and two Vive wands - eg: assuming we create...
View ArticleOculus Rift and mouse rotation.
Hi, So I'm kinda new to coding and I'm working on a project in Unity with the Oculus. I've plugged in the basic camera and character controller for the Oculus and everything works great. Although I...
View Article360 degree Panoramic Images walkthrough virtual tour?
Hi ! I am just new to Unity and one of my teacher at my school told me that it would be very easy way to use Unity to make a panoramic walkthrough. I rendered already a few 360degeree panoramic images...
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