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Unity, GTX1080 cards - Lens Matched Shading, Single Pass Stereo

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Nvidia, 1080 (and better) cards now have a significant new feature,

* Lens Matched Shading
* Single Pass Stereo

in short the 1080 (+) cards give you "the second eye for free" in hardware on the card.

This is a huge, huge advance in graphics cards for VR.

In fact, if I make a Oculus project with Unity, does the project take advantage of this when running on a 1080?

Does Unity use Lens Matched Shading / Single Pass Stereo found in 1080 cards, as yet? (Unity 5.4) Thx

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