Nvidia, 1080 (and better) cards now have a significant new feature,
* Lens Matched Shading
* Single Pass Stereo
in short the 1080 (+) cards give you "the second eye for free" in hardware on the card.
This is a huge, huge advance in graphics cards for VR.
In fact, if I make a Oculus project with Unity, does the project take advantage of this when running on a 1080?
Does Unity use Lens Matched Shading / Single Pass Stereo found in 1080 cards, as yet? (Unity 5.4) Thx
* Lens Matched Shading
* Single Pass Stereo
in short the 1080 (+) cards give you "the second eye for free" in hardware on the card.
This is a huge, huge advance in graphics cards for VR.
In fact, if I make a Oculus project with Unity, does the project take advantage of this when running on a 1080?
Does Unity use Lens Matched Shading / Single Pass Stereo found in 1080 cards, as yet? (Unity 5.4) Thx