Hi,
I'm trying to support both Daydream/GearVR, and so I want a build pre-process step that reads from the PlayerSettings/OtherSettings which VR SDK is being targeted, and then destroys/enables certain game objects with the platform-specific scripts.
The PlayerSettings class has a static .virtualRealitySupported property, but I don't see anything that lists the actual targeted SDKs.
Anyone...
Android - Know which VR SDK is being targeted?
I'm trying to support both Daydream/GearVR, and so I want a build pre-process step that reads from the PlayerSettings/OtherSettings which VR SDK is being targeted, and then destroys/enables certain game objects with the platform-specific scripts.
The PlayerSettings class has a static .virtualRealitySupported property, but I don't see anything that lists the actual targeted SDKs.
Anyone...
Android - Know which VR SDK is being targeted?