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Oculus DK2 doesn't work on Mac (10.12.4) running Unity player 5.6.0f3

Oculus DK2 doesn't work on Mac (10.12.4) running Unity player 5.6.0f3 1. What happened Project ran before in editor and player under 5.4.1f1 Project now runs in editor but back screen in player under...

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Unity 5.6.0f3 Native GVR Android / iOS enabling and disabling VR

[Unity 5.6.0f3 + Gvr SDK v1.30] So far the Google VR SDK is just frustrating to work with. Even with Native SDK support in Unity 5.6 you still need the GVR SDK package implemented to be able to use the...

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Need tutorials to implement Gaze on Gear VR?

Oculus's documentations aren't very clear, and almost inexistent. I've started working with VR recently, but I've been working with Unity for some time. I'm pretty disappointed on the lack of...

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Unity 5.1 VR Getting Started

FYI, Docs on the new Unity 5.1 VR support are here: http://docs.unity3d.com/Manual/VROverview.html Recommended Stable Version: 5.1.2p2 Here is the current list of known issues: Oculus 0.6.0.1 runtime...

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Camera facing billboards for VR

Camera facing particle billboards for VR. Has anyone managed to stop the rotation of them when rotating heads. See here: http://i.giphy.com/l3q2FlgFUsr5qVHTa.gif The particles look horrible in VR as...

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Unity 5.6 crashing when I hit play!

I just updated to Unity 5.6.0f3 and cannot run the game in editor without a hard crash. I have the latest Oculus utilities, but this also happened before. I'm developing for GearVR/Android but use the...

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Screen space reflections in VR

Hi, does anyone know of any screen space reflection solutions that work correctly in VR? as I have been looking for one but can't seem to find any. thanks

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5.6.0p3 + GVR 1.40 + iOS10.3.1 + iPhone5 = ????

Hiya - just wondering if anyone has successfully gotten a VR app for iOS working well after all the recent updates. Naturally, my stuff all worked fine in 5.5. Now I'm in 5.6 and the battles have...

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unity 5.6 4k Video Spheres

I am using Unity 5.6.0f3 Personal edition. I couldn't find a thread for the new video player released in unity 5.6. I took a class in LA about importing 360 video files onto a sphere that has reversed...

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[SOLVED]VR Distortion Correction Problem

I have Distortion Correction Problem. In unity, The game is working fine, so distortion correction working correctly but in my Phone working problem. I didn't understand. I using GVR 1.40 and I checked...

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Turning my First Person hands into VR for Vive / Oculus ? Need Help

Hi, I have created first person hands for the asset store and wish to upgrade them to incorporate the VR side of things. So basically replacing the Oculus hands with these and making them animate in a...

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Please delete

Nevermind, figured it out!

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Daydream GvrController.BatteryLevel always returns CriticalLow?

Hi, I'm making a custom daydream arm and controller rig. Using GVR SDK 1.40 (April). I've instantiated a GvrController ar runtime: Code (CSharp): GvrController cGvrController =...

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Masters - Our Dev Blog

Hello, We are a team of three and are currently developing a VR game called MASTERS. We are a curious group in that only one of us has a full gaming background, having worked on titles such as Gothic 3...

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The Lab Renderer + Unity 5.5b + Bloom = WORKS!

Here's proof! https://twitter.com/hellobard/status/781450081065177088 I used the Cinematic Effects Bloom on SteamVR's Camera (eye) object and Valve's adaptive quality is ON So happy to have this working.

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VR-AR Game

Has Unity produced a guide on how to produce a basic AR and VR game or are there any guides available elsewhere? I am producing VR and AR apps but are struggling to combine both - I have used the...

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Instanced Stereo Rendering (VR) implemented already?

Unity's "Single Pass Stereo" option issues a draw call to the left and right viewport. Instanced Stereo Rendering on the other hand is a concept where the GPU duplicates one draw call for both eyes,...

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Curious about VR Dev - specs to target PSVR?

Hi Everyone, I'm curious about VR dev and my computer is end of life. Time for a new one - my goal is eventually develop for PSVR. I'm not a registered PlayStation Dev, yet - but rather than waste...

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U5.6 Native Cardboard VR: Possible to launch app in portrait orientation?

We have a cardboard app that starts into a non-VR menu in portrait orientation. When the app goes into VR, we change the orientation and enable VR. With the external Google VR SDK this was possible....

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Unity 5.6 + Android + Virtual reality supported + Cardboard + UI Scroll Rect...

Just upgraded my Android google cardboard project to 5.6 and my UI Scroll Rect mask stopped working. After a lot of messing around I noticed when you select 'Cardboard' as the Virtual Reality SDK under...

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