UI with oculus rift
Hi, I have a main camera that i assign to a canvas set to "screen space - camera" When I check the "virtual reality supported" checkbox, the canvas is not visible. Anyone knows why? I'm using the...
View ArticleHelp! Unity5.22 with oculus SDK 0.1.3 error
Hello: I try to update the latest version of U3D and Oculus utilities, but I got this error message: DllNotFoundException: OVRGamePad In unity3D 4.x version this error was sovled by changing the...
View ArticleEvents on look (Cardboard SDK)
I want to have a go a creating some scripts that allow you to look at an object and when you do so it triggers another event to happen, such as you to teleport to a different place, or the object...
View ArticlePerformance Optimizing: How's the CPU involved in Rendering?
We're working on a very GFX-heavy VR project and yet we are CPU-bound. Somehow the CPU seems to be forced to do a lot of work that's related to the graphics. So I guess my question is this: How exactly...
View ArticleSamsung Gear touchpad input
Hello! I try to code a script to change the skybox when someone touch the touch pad (of the samsung gearVR). I make some research about the touchpad input, and I found that it's supposed to work like a...
View ArticleMultiple VR device game
Hi, I want develop my games to oculus and vive same time.How can i do this ?
View ArticleGearVR touchpad problem
Hello guys, I'm just using Unity 5 with the Samsung Gear VR for developing an Android APP. What I'd want to do, is to use the touchpad to scroll a simple "scrollbar" in Unity. Now, Unity should capture...
View ArticleScene Fade on GearVR
Hello! How do you guys make your scenes fade in/out while switching levels? I found some technics (one using GUITexture and another with raw GL stuff) but unfortunately they don't work with Gear VR.
View ArticleGear VR and Bluetooth Headphones issue
When using Bluetooth headphones with the Gear VR we are experiencing very glitchy and laggy sound. Has anyone else encountered this problem? If so is there a fix? We have tried different Bluetooth...
View ArticleSamsung Gear VR. Glasses wear event.
Hello all ! How i can catch a event of dressing glasses (Samsung Gear VR) in unity3d 5.0+ ?
View ArticleNull Reference when using Edge Detection with Oculus
EdgeDetection.OnRenderImage is null. Any idea how to get around this issue?
View ArticleSeparte the two eye
Hello, I'm looking for a solution to separate the two camera. I want to show something different on each Camera. The Problem is, we don't have access to the camera. The solution to put an object just...
View Article5.2.2p1 - Mac editor crash with VR support enabled
Posting to say I still get crashes 100% of the time entering play mode with VR support enabled (current patch release - 5.2.2p1) on a Mac (10.11). I'm set to Android builds for the Gear.
View ArticleUmbra to boost VR graphics – Early access coming soon
As you may have noticed, Umbra is building tech to display any 3D data set with real-time performance on any device, no matter how big the data or small the target hardware is. We have a functional...
View ArticleGoogle CardBoard Demo, VR Walking Query
Hi, I am working on the Google cardboard now, started newly i have exported the scene its working fine. But i want to move the camera by the user control i want to know is it possible in google card...
View ArticleCardboard VR iOS problem.
Hi guys, im working on VR project using google's cardboard sdk. Everything is working fine on android but when other developer build app for iOS weird things happens. For example i have a sphere with...
View ArticleThe sixense stem VR controller
...Delayed again, now until april 2016. Anyone else disappointed? Anyone else want to share the kind of games they wanted to make? I want to make a game that's setup like a bullet hell, but instead of...
View ArticleVR in non-play mode
Are there any plans to open up VR for in-editor development usage? For example if I want to build editor scripts to work on my scene inside the headset? That way I would get around the current crappy...
View ArticleProblems importing the META asset package
Hi guys, when I try to import the asset package by Meta (website: https://www.getameta.com/) I get the following error: TypeLoadException: Could not load type 'UnityEngine.UI.MGUIInputField' from...
View Article5.2.3p1 Asyncronous loading fix
An improvement in the new patch release is: VR: Asynchronous Loading during Splash Screen to reduce load times. Does this same fix apply on a pro build where the splash isn't shown? Thanks,
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