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One frame late on rotation camera on GearVR

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Hello,

I have the impression that the rotation of the camera or the data from InputTracking are one frame late... I have the impression that when i handle the result and use it to modifie my scene, i'm using the data from the last frame. It's like the data on the GameObject are put update juste when it render... someone have the solution or this juste an impression?

thanks for your answer.

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