Which platform? Too many choices?
Hi all, I'm curious to know which platforms VR/AR/MR devs are targeting. Seems to me there are almost too many choices - Occulus, Vive, Gear, Hololens, Daydream, Cardboard etc. I suspect most smaller...
View ArticleComparison of major AR frameworks in terms of Tracking 'jitter' or shakiness
Has anyone done or is aware of a comparison of the major AR frameworks in terms of motion tracking 'jitter'? In tests so far with Vuforia, with a static Tracking image and locked down camera, there is...
View ArticleMaking a depth perception simulator, newbie programmer
HI I need to make a program for University, where there's different conditions where objects are placed at different defined lengths like 0,1 m, 1 m and stuff like that. And then the condition needs to...
View ArticleOpenVR - How to reset camera properly?
UnityEngine.VR.InputTracking.Recenter() seems to work differently for the Rift SDK than it does in OpenVR. With the older Rift setup (Unity 5.3) the recenter puts your head at the origin. With the new...
View ArticleSee your 3D game content in virtual reality (VR) anywhere online
With the release our new VR button, Sketchfab is now the easiest way to publish and view your game assets in Virtual Reality. It only takes a minute! Of course Google Cardboard relies on having a...
View ArticleRight eye goes wonky when set to SinglePass rendering (Vive + SteamVR)
Not sure what caused it, but my VR project suddenly went a bit screwy. I'm noticing that the HMD tracks properly, and the left eye looks normal, but something is off with the right eye. When you look...
View ArticleVR Survey
Hello, I'm on the Product Management team here at Unity and am doing some research in the VR space. Please help me out by taking part in a short questionnaire. https://goo.gl/forms/C6aQ71vqb4Xp91jl2
View ArticleGear VR, passthrough camera, how?
Hi! I've just started using Unity3d to make programs for the samsung galaxy S6/samsung gear vr. Using the software from samsung, it is possible to do a long press on the back button of the gear vr to...
View ArticleDetecting Single Pass Stereo Rendering enabled at runtime from script
Hi ! Does anyone know how to check if Single Pass Stereo Rendering is enabled at runtime from script (not from shaders)? Currently I have a "redundant" setting in a custom inspector that gets...
View ArticleReplace shaders + Single pass stereo + scene mesh using screen coords
I have to do some offscreen render textures. These render textures are then used by scene objects later. Everything was fun until I looked to the HMD screen For simplicity, I have built a refractive...
View ArticleVuforia Device tracking for handheld AR?
Reading the limited information on Vuforia Device tracking and watching videos such as this I am left confused. My understanding is that this option simply uses a devices gyro input to compensate for...
View ArticleZED camera for AR experiences?
Came across this tracking device and was wondering if this might possibly be used for a handheld AR experience if the device was mounted to a tablet like an iPad?...
View ArticleVuforia- optimum ImageTracker size for use with large(10ftx10ftx10ft or...
Can anyone who has developed handheld AR expereinces using larger virtual models share their experience? What size ImageTracker did you use? From brief testing I've discovered that if too small,...
View ArticleOVR Haptics - Unity 5.5.1 - Oculus Touch Controllers
Dear all, The OVR Haptics classes provided by Oculus Rift should allow the developer to let the Oculus Touch Controllers vibrate in order to be provide haptic feedback. When I try to make the touch...
View ArticleAny way to set up two cameras with different culling masks with GoogleVR?
I'm trying to set up tow cameras with different culling masks and ClippingPlanes because otherwise I have to set nearClippingPlane to very low value so the cockpit of my ship is vivsible, but at the...
View ArticleOculus DK1 Backwards Compatability
Hi All, I wrote some educational software for DK1 using unity a few years ago. I have a report that it does not work. Should I be expecting it to work with the new Oculuses? Thanks, Lucas
View ArticleGoogle VR SDK 1.10 + Unity 5.5 broken?
I've made small apps with VR SDK 1 & Unity 5.4 I've just update both to 1.10 & 5.5f3... they just don't work without bugs anymore Any info? Have you guys found a better combo? I don't want to...
View ArticleWhat are the benefits of playing video games? Please help this survey!
Hey fellow gamers! As you may all know, video games are often discussed in terms of their negative effects on players. However, I belief that games also have many benefits and can be truly amazing. In...
View ArticleOculus Rift transition between 2 cameras
Hi guys, I'm desperately trying to transition between two OVR cameras (as in, turn the opacity of one camera from 1 to 0 and the other from 0 to 1). I have been trying to use the ScreenWipes but to no...
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