Unity VR Samples now available
Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...
View ArticleWatching Side-By-Side Video Stream using HTC Vive
Hi, my goal is to watch a SBS video using the HTC Vive and a stereoscopic camera (ZED camera). I get the stream's input via a remote PC using gstreamer. I've worked several hours on it, tried different...
View ArticleHow to make a game like Pokemon Go?
Hello, I know the game is made with augmented reality, but this was the section which suited the most. How can I make such a game? I see tutorials about augmented reality but I do not know how to...
View ArticleGear VR freezes up after entering idle state.
My Gear VR App is freezing up after entering idle state. Anyone else having this issue? As a test I got the latest Unity this morning and built the "OVR\Scenes\Room.Unity" scene that comes with the...
View ArticleMy GearVR tips
Hello everyone, I recently completed development for my first GearVR game: Be A Spider, now available on https://www.wearvr.com/apps/be-a-spider I wanted to share some tidbits I picked up along the way...
View ArticleHand grab animation with Vive triggers
So basically I'm trying to figure out how to animate the players hand models when you press the trigger on a vive controller. Depending on how far down the trigger is pressed, the more "clenched" the...
View ArticleWhere is check_submission.exe for gearvr?
I have a update to my GearVR game Jogger and I can't for the life of me find the check_submission.exe anywhere? For some reason mine is 0k in size? No idea on that but its on a removable drive so...
View ArticleVuforia failed to initialize...
So this seems to be a common error with more than one cause http://stackoverflow.com/questions/37950316/vuforia-failed-to-initialize-on-android-l...
View ArticleGearVR in linear space - problem - dark image
Hello We've started developing to gearvr and immediately strange problem appeared. If the game uses linear workflow, colors on the gearvr are really dark. When we change the color space to gamma,...
View ArticleSamsung Gear VR - Tap mistaken for swipe
Hey Guys, I'm new to using Samsung gear VR Occasionally when I tap on the Gear VR Input, the action is considered as a swipe. Slightly misplacing my finger while tapping is also considered as a swipe...
View ArticleNot seeing controllers in VR
Hi, Total newbie here. When I make a scene using the SteamVR Plugin I can't see the controllers when in the headset. Have tried the example scripts still nothing. Any ideas? Thanks
View Article[solved]steamvr update 1.2.0 has 2 compiler error
Does anyone have the same problem after update steamver to 1.2.0? These are two compiler errors I met "Assets/SteamVR/Scripts/SteamVR_Status.cs(31,31):error CS0117: 'SteamVR_Utils' does not contain a...
View ArticleRealtime GI with forward renderer?
I am importing tesselated surface data from CAD, which results in really broken geometry with wonky normals that cannot have any kind of textures or lightmaps on them (believe me, I tried, I had other...
View ArticleDetect if Daydream VR Headset is On?
Are there API functions (native or exposed to Unity) to detect if : If the device is in the headset? Headset is mounted on user's head? Thank you!
View ArticleGoogle Earth VR "comfort mode" limited FOV in unity?
Hello, I'd like to implement something like Google Earth VR's limited field of view "comfort mode" during flight. It basically limits the visual field to a small circle in front of the user during...
View ArticleDetecting Single Pass Stereo Rendering enabled at runtime from script
Hi ! Does anyone know how to check if Single Pass Stereo Rendering is enabled at runtime from script (not from shaders)? Currently I have a "redundant" setting in a custom inspector that gets...
View ArticleBlack screen on executing build with Oculus CV1 on Unity 5.5.1p2
Hello, I get a black screen in the Rift HMD whenever I create and execute a new build, only my monitor displays the scene (albeit frozen). I have tried this with an empty project and I get the same...
View ArticleCardboard app crash with Multithreaded Rendering enabled
Good day! Have problem with Carboard and enabled "Multithreaded Rendering" in Player settings for Android. App is crashing with VRModeEnabled set to true in GVRViewer. GoogleVR SDK: 1.10, 1.20. Unity...
View Article3D Only When One Monitor Attached
I'm trying to build a variant of our project that can use stereoscopic displays, screens to start with but VR later on, and whenever I try and launch our game on our 3D screen it wont detect that 3D is...
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