I have to do some offscreen render textures. These render textures are then used by scene objects later. Everything was fun until I looked to the HMD screen Image may be NSFW.
Clik here to view.
For simplicity, I have built a refractive shader with shaderforge. Then, I made some modifications to make it work in SPSR.
This is the result (its looking correct in vr and editor):
Replace shaders + Single pass stereo + scene mesh using screen coords
Clik here to view.

For simplicity, I have built a refractive shader with shaderforge. Then, I made some modifications to make it work in SPSR.
This is the result (its looking correct in vr and editor):
Code (CSharp):