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Right eye goes wonky when set to SinglePass rendering (Vive + SteamVR)

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Not sure what caused it, but my VR project suddenly went a bit screwy. I'm noticing that the HMD tracks properly, and the left eye looks normal, but something is off with the right eye. When you look straight ahead with both eyes open, it looks like you are cross-eyed, but when I rotate my head, I can especially tell that something is "off" with the camera matrix for the right eye. When the global setting for "Stereo Rendering Method" is set to "Multi Pass (slow)", it looks fine. Setting...

Right eye goes wonky when set to SinglePass rendering (Vive + SteamVR)

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