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How can Iris Vr achieve that much performance in VR with runtime Objects?

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Their VR visor is amazing, I can load models with more than a million polys, horribly optimized models, hundreds of different materials.. then I watch them with a Vive and so far I haven't seen one that slows the app down, while if I create a basic scene loading the same model with unity's importer, it struggles.

They can't possibly be baking lights, since the model is loaded at runtime, and they have shadows, so they have runtime ilumination... so how come? I want to know what tricks they...

How can Iris Vr achieve that much performance in VR with runtime Objects?

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