I recently upgraded from Unity 5.3 to Unity 5.5 and my Gear VR project's reticle is now broken. I was previously raycasting from:
centerEye.ScreenPointToRay(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0));
But that caused the reticle to be rendered at the corner of the screen (if it shows up at all). I did some massaging and managed to get the reticle rendered correctly in the center, but now realize that the MOUSE is still at the corner of the screen, and not where the...
Mouse in Weird Place in VR, Unity 5.5
centerEye.ScreenPointToRay(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0));
But that caused the reticle to be rendered at the corner of the screen (if it shows up at all). I did some massaging and managed to get the reticle rendered correctly in the center, but now realize that the MOUSE is still at the corner of the screen, and not where the...
Mouse in Weird Place in VR, Unity 5.5