Hi,
I'm not sure what the problem is, maybe someone can explain me
I have two cameras in the game.
1. one camera with "mainCamera", that has the first person player prefab, using OVR Manager.
2. A second camera that works as a cinematic camera, for a introduction, and has no OVR code at all, it's just a camera.
When the game begins, camera 1 is inactive, and cinematic camera is working.
Once cinematic is over, camera2 is placed inactive, and camera 1 active.
So now, camera 1 is all...
Wrong Oculus rotation/head tracking
I'm not sure what the problem is, maybe someone can explain me
I have two cameras in the game.
1. one camera with "mainCamera", that has the first person player prefab, using OVR Manager.
2. A second camera that works as a cinematic camera, for a introduction, and has no OVR code at all, it's just a camera.
When the game begins, camera 1 is inactive, and cinematic camera is working.
Once cinematic is over, camera2 is placed inactive, and camera 1 active.
So now, camera 1 is all...
Wrong Oculus rotation/head tracking