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How to Camera.Render in Single-pass Stereo?

How can I use Camera.Render() with single pass stereo? Currently, all I get is a black screen when I blit the RenderTexture from the Camera.Render() camera to the main camera. There seems to be no API to tell the camera to be in "single-pass stereo" mode, or to create a double-wide RenderTexture.
(I'm using a Hololens and I've tried this on 5.5 and 5.6b3.)

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