How can I use Camera.Render() with single pass stereo? Currently, all I get is a black screen when I blit the RenderTexture from the Camera.Render() camera to the main camera. There seems to be no API to tell the camera to be in "single-pass stereo" mode, or to create a double-wide RenderTexture.
(I'm using a Hololens and I've tried this on 5.5 and 5.6b3.)
(I'm using a Hololens and I've tried this on 5.5 and 5.6b3.)