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Channel: AR/VR (XR) Discussion
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Virtual cables with player interaction?

So I'm working on a virtual radio and want the player to be able to pick up the microphone - any suggestions on getting the cable to behave naturally? I can rig it with bones, but am worried that too...

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HTC Vive: trigger or grip button keeps being pressed

I used to use the following two lines in Update() to find out if the user has pressed the trigger: Code (CSharp): device.GetPressDown(SteamVR_Controller.ButtonMask.Trigger)...

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Gear VR - camera FOV zoomed in

I understand from the docs and other posts that "Field of view is overridden by the VR Device" and can gather, at least when using native VR, the FOV can't be changed. I also understand there is a...

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Unity Oculus Rift Pixels Per Display Overrride

In using the Rift I have been using the Oculus Debug Tool to override the pixels per display for some things. Within Unity is there a way to set this in script or something please ? So that I no longer...

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Game View/previous working builds display Black

Hey everyone I'm running into this issue that I haven't been able to resolve. Whenever I try to load my game (whether it's through unity's game launch or a previous build or any game in Oculus Home)...

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Fix for reflection based effects - water, mirrors - when using Oculus Rift

If you are applying a shader effect that requires a reflection camera, the reflection camera appears to be monoscopic, the result is that your render to texture will be monoscopic while the rest of...

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Google VR SDK 1.10 + Unity 5.5 broken?

I've made small apps with VR SDK 1 & Unity 5.4 I've just update both to 1.10 & 5.5f3... they just don't work without bugs anymore Any info? Have you guys found a better combo? I don't want to...

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Issues Deploying to GearVR 5.5.0f3

Hey all, I am having issues deploying my experience to GearVR as of 5.5.0f3. I was able to deploy correctly using 5.4, but now whenever I deploy to my S6, I don't get the "Please insert into GearVR"...

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Clipping a terrain and make a mask around it

Hi, I wanted to build something similar to this video : Where users can zoom on a terrain but they can only see a window and everything around is masked. I tried using planes/cubes around my terrain...

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Rendering in Unity - need experts advice.

Hello everyone, We had a couple of quick questions and were hoping we could get some advice. 1. We're using Unity for a VR project and wanted to know if everyone is rendering everything in Unity with...

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Deforming planes for VR portals

So i'm working on a small feature for a project in Unity where I am trying to achieve the portal effect similar to the one seen in this video: https://twitter.com/mxweas/status/745765338629865474 So...

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Change order of VR SDK's at runtime - bug?

Hi all, I am programming a system in which I wish for user's to be able to use Oculus, Vive, or Stereoscopic 3D glasses (on a 3D monitor obviously). I had done this in the past and it had worked (I...

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VR Inventory System Recommendations?

Hello all! Well I'm not much of a programmer, but I'm working on my first game and was wondering if anyone has any recommendations on an inventory system that can be used in VR. I'm trying to recreate...

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GearVR Submission Validata errors

I'm trying to submit my first GearVR game, but after testing the APK with the Submission Validata I'm getting 3 errors I can't solve; *** *** 3 errors detected. Submission does not meet requirements....

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VR Application without main window

Good day! Is it possible to create app without main window and render video directly to htc vive, for example? So the main task is create vr app without main window and create simple menu app, which...

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Interactive speaking holograms on Hololens

Hi, I'm a bit new to the unity world and i'm trying to create an interactive speaking Hologram for the Hololens. For now i'm thinking about using Api.ai, but i'm not sure if this is going to work out....

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How do Graphics.Blit TrackedCamera texture to view and have it roughly line up

I'm trying to Graphics.Blit the texture from the VIVE camera onto the HMD but not sure how to use the projection matrix to make it line up with what you are actually looking at. This is what I'm trying...

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WebCamTexture.Play() stops SteamVR tracking

Hello, Whenever I call WebCamTexture.Play(), my headset stops tracking. I have a simple scene, all it contains is the camera rig, a ground plane, and a plane intended to be textured with the front...

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IsMatrixValid (matrix) error spam while in SteamVR example scenes

To preface: I am somewhat of a beginner when it comes to Unity and VR. I borrowed a friend of mine's Vive in order to test it out before trying to start a VR project in Unity 5.5. So i made a new...

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Fire Weapons in Smartphone VRs

Has anyone worked out a way to fire weapons in Smartphone VR shooter Games without the need for a second device?

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