Virtual cables with player interaction?
So I'm working on a virtual radio and want the player to be able to pick up the microphone - any suggestions on getting the cable to behave naturally? I can rig it with bones, but am worried that too...
View ArticleHTC Vive: trigger or grip button keeps being pressed
I used to use the following two lines in Update() to find out if the user has pressed the trigger: Code (CSharp): device.GetPressDown(SteamVR_Controller.ButtonMask.Trigger)...
View ArticleGear VR - camera FOV zoomed in
I understand from the docs and other posts that "Field of view is overridden by the VR Device" and can gather, at least when using native VR, the FOV can't be changed. I also understand there is a...
View ArticleUnity Oculus Rift Pixels Per Display Overrride
In using the Rift I have been using the Oculus Debug Tool to override the pixels per display for some things. Within Unity is there a way to set this in script or something please ? So that I no longer...
View ArticleGame View/previous working builds display Black
Hey everyone I'm running into this issue that I haven't been able to resolve. Whenever I try to load my game (whether it's through unity's game launch or a previous build or any game in Oculus Home)...
View ArticleFix for reflection based effects - water, mirrors - when using Oculus Rift
If you are applying a shader effect that requires a reflection camera, the reflection camera appears to be monoscopic, the result is that your render to texture will be monoscopic while the rest of...
View ArticleGoogle VR SDK 1.10 + Unity 5.5 broken?
I've made small apps with VR SDK 1 & Unity 5.4 I've just update both to 1.10 & 5.5f3... they just don't work without bugs anymore Any info? Have you guys found a better combo? I don't want to...
View ArticleIssues Deploying to GearVR 5.5.0f3
Hey all, I am having issues deploying my experience to GearVR as of 5.5.0f3. I was able to deploy correctly using 5.4, but now whenever I deploy to my S6, I don't get the "Please insert into GearVR"...
View ArticleClipping a terrain and make a mask around it
Hi, I wanted to build something similar to this video : Where users can zoom on a terrain but they can only see a window and everything around is masked. I tried using planes/cubes around my terrain...
View ArticleRendering in Unity - need experts advice.
Hello everyone, We had a couple of quick questions and were hoping we could get some advice. 1. We're using Unity for a VR project and wanted to know if everyone is rendering everything in Unity with...
View ArticleDeforming planes for VR portals
So i'm working on a small feature for a project in Unity where I am trying to achieve the portal effect similar to the one seen in this video: https://twitter.com/mxweas/status/745765338629865474 So...
View ArticleChange order of VR SDK's at runtime - bug?
Hi all, I am programming a system in which I wish for user's to be able to use Oculus, Vive, or Stereoscopic 3D glasses (on a 3D monitor obviously). I had done this in the past and it had worked (I...
View ArticleVR Inventory System Recommendations?
Hello all! Well I'm not much of a programmer, but I'm working on my first game and was wondering if anyone has any recommendations on an inventory system that can be used in VR. I'm trying to recreate...
View ArticleGearVR Submission Validata errors
I'm trying to submit my first GearVR game, but after testing the APK with the Submission Validata I'm getting 3 errors I can't solve; *** *** 3 errors detected. Submission does not meet requirements....
View ArticleVR Application without main window
Good day! Is it possible to create app without main window and render video directly to htc vive, for example? So the main task is create vr app without main window and create simple menu app, which...
View ArticleInteractive speaking holograms on Hololens
Hi, I'm a bit new to the unity world and i'm trying to create an interactive speaking Hologram for the Hololens. For now i'm thinking about using Api.ai, but i'm not sure if this is going to work out....
View ArticleHow do Graphics.Blit TrackedCamera texture to view and have it roughly line up
I'm trying to Graphics.Blit the texture from the VIVE camera onto the HMD but not sure how to use the projection matrix to make it line up with what you are actually looking at. This is what I'm trying...
View ArticleWebCamTexture.Play() stops SteamVR tracking
Hello, Whenever I call WebCamTexture.Play(), my headset stops tracking. I have a simple scene, all it contains is the camera rig, a ground plane, and a plane intended to be textured with the front...
View ArticleIsMatrixValid (matrix) error spam while in SteamVR example scenes
To preface: I am somewhat of a beginner when it comes to Unity and VR. I borrowed a friend of mine's Vive in order to test it out before trying to start a VR project in Unity 5.5. So i made a new...
View ArticleFire Weapons in Smartphone VRs
Has anyone worked out a way to fire weapons in Smartphone VR shooter Games without the need for a second device?
View Article