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5.5.0f3 Rift CV1 never detected

I updated Unity to 5.5.0f3 and now UnityEngine.VR.VRDevice.isPresent returns false no matter what I do. I've plugged the headset and sensor into every variation of USB ports and restarted the Oculus...

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Does Unity Have Any Type Of "Formatting"?

In Visual C# we have the, Format menu, for all types of unique Alignment, and Spacing of Controls. By chance, ...any type of, "same thing" in Unity, for the alignment/spacing of GameObjects?

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VR Navigation Button / LoadLevel after 2 seconds

Hello Folks, Im creating an application with Google VR SDK to visualize with the Samsung Gear VR, I need your help with this: I create a button that when I look for 2 seconds this takes me to another...

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Large videos not playing on Gear VR, but do play on Google Cardboard. Any ideas?

Hi all. I have an odd issue that I ran into over the weekend. We have a VR project that uses some 360 video and ambisonic audio. It runs great on an Android device set up for Google Cardboard, but on...

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VR Levers using VRTK

Hi guys I need help, I'm doing a simulation using VRTK from asset store and I'm using the lever script for 3 levers that I have on the scene, the Main issue is that 2 levers work fine and the third...

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Head rotation exaggerates position changes in unity after getting touches.

After hooking up the Oculus touches rotating my head in unity exaggerates the positional change. E.g. When looking down it feels like I'm dropping a good foot. Any ideas how to fix this issue?

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Error when uploading SharedHologram Tutorial 240 (Completed)

When uploading Shared Hologram 240 Tutorial Completed project, from Microsoft HoloAcademy in a console pop up eror: System.Exception: Package directory not found:...

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Call for entries - 13th IMGA Global

Hi everyone, The International Mobile Gaming Awards Call for Entries will end on December 31st. The competition is sponsored by the biggest companies in the gaming industry: Microsoft, ARM, King,...

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Unity 5.5 build in VR crash

Hi there, I'm facing a crash regarding Unity 5.5, when I'm trying to run a build, I'm running in VR with HTC Vive. It loads for a while, white screen, and after few seconds, it crash. Here are the...

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Unity VR Samples now available

Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...

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Why fps drop to half when i look the sky?

I just tested htc vive, with a very small terrain and using skybox or color in camera when i look up to the sky fps drop from around 100 to around 45.

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Disabling SteamVR's 'CameraRig' and re-enabling default camera during play test

I am developing in Unity with the SteamVR plugin and I have gotten everything working nicely with the headset and controllers so that when I press 'Play' to test, everything runs as intended. However I...

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uGUI vs nGUI for Daydream (and other mobile VR platforms)

Hey forum. I've been using uGUI since the system came out. Alot of utilities are available with the Daydream Unity Package out of the box. Different Pagination Systems Tab System Many more Here are...

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Daydream - GVRController doesn't work with scrollRect UI by default

I am working on a Daydream App which has several paged-snapped and simple scrollable scroll rects in world space canvas. GVRController works pretty well with button clicks but when it comes to...

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Unity VR Editor Tool?

When is the native VR Editor for Vive going to be released? I couldn't find it in 5.4.0b17

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we need in editor VR now

unreal engine got this months ago. when are we going to get to use VR in the unity editor? the workflow for level design is so tedious right now. i don't care if the feature is only half baked - as...

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Will single pass rendering be added back in for the next 5.5 patch?

Just wondering if anyone knows whether the next 5.5 patch will restore single pass rendering for VR or is it something that we should stick to 5.4.3 for now?

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unity5 + google cardboard renders only static...help!

tried every setting and option (deferred, forward, legacy, force OpenGL3, etc) but nothing is working. this is a screenshot from the demo scene in the google cardboard package:[/IMG] unity 5, android...

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With SteamVR (HTC Vive) How much of the CPU is "supposed" to be taken up by...

I'm at about 50%, is that bad? What exactly does that mean?

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[Gear VR] Modify/decenter the camera axis

Hi everybody ! I am working on a little game for Gear VR and one of the enemies throws knifes at the player. I would like to avoid the knifes by looking sideways with a sublte strafe effect on the...

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