Remove positional tracking in Steam VR app
Hello everyone. I'm acutally working on a game. In this game it is very important to not be position tracked. I would like to use my headet like a cardboard, only rotation. I've juste spend like 5...
View ArticleUnity VR Samples now available
Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...
View ArticlePostion help
is possible to detect the height position of the Device referring to the floor? in vr
View ArticleTrying To Replicate An HTC Vive Room
On the HTC Vive Virtual Reality system, there is a room, that shows your tracking boundaries, in the form of a beautiful bright white cage all around you, with a white square down where your feet would...
View ArticleLook Button - Loading (1f) - LoadScene
Hey Guys!! please i need your help with this doubt… Im working on a app for the Samsung Gear VR, the way to navigate between scenes is looking the buttons, when you look a button it start a loading...
View ArticleConstant Perform. Spikes "VR.WaitForGPU" & "Unaccounted time between:...
I keep getting spikes periodically when using the Steam VR plugin. It's around every 2 seconds or so. It started randomly, pretty much after I updated to Unity 5.5 but I checked in 5.4 and now I'm...
View ArticleSteamVR - How to display content in left/right eye?
Question was: SteamVR - How to display content in left/right eye? Solution is: By manually adding a GameObject with the SteamVR_Render component on it to your scene, you can specify a left and right...
View ArticleGear VR - camera FOV zoomed in
I understand from the docs and other posts that "Field of view is overridden by the VR Device" and can gather, at least when using native VR, the FOV can't be changed. I also understand there is a...
View ArticleChange camera field of view (fov) in VR mode
We've been experimenting with a zoom feature in our VR app and it seems to work pretty much how you would expect. With the earlier custom Oculus and Cardboard integrations we've done this by overriding...
View ArticleSecurity in Virtual Reality
Hello, everyone We are a young team interested in the security of virtual reality. We will be happy to know your opinion on this topic! Let's discuss Here is our little survey. Thanks so much for your...
View ArticleProblem with transparant materials since last gear vr update
Hi there, I'm building vr using unity for the gear vr. It is amazing how must the portable vr solution can handle. It even used to render transparant materials (no effects) smooth. However since the...
View ArticleUnity 5.5 VR Graphical Glitchyness (Video Included)
Ever since I've updated to the latest Unity 5.5 version I've been suffering this strange graphical glitch that seems to strobe between the VR camera and what looks to be some odd skybox looking...
View ArticleHow do I stop the Oculus Rift from pausing my app when taken off
When I take off the headset it pauses my app and the mirrored screen goes to black. How can I stop this behaviour? (Other than taping over the sensor) I want it to continue to run my app and continue...
View ArticleGame crashes on scene change but only when launched from within steam.
My game "Sanctuary VR" is targeted for Oculus Rift but will be launching on Steam.(currently I am testing builds in steamworks to see everything is fine before launch). The game build functions...
View Article5.4 & 5.5 - i can no longer test multiplayer vr games locally
has anyone been able to run two instances of their vr game on one machine since 5.4 came out? I really need a workaround for this! the core of the issue is that you can't run two vr games on one...
View ArticleHow to display side by side view in Unity Editor (.SteamVR)?
Hi Does any one know if its possible to display the fully distorted side-by-side camera view in the Unity Editor. I know I can show the steamVR mirror from the SteamVR app itself, but I'd like to view...
View ArticleUnity 5.5.0p1 - broken Single Pass rendering
It seems like Single Pass rendering using Valve shaders are broken now. It works fine in 5.5.0f3. I looks like both eyes are rendered with more distance apart that they are in real.
View ArticleGVR Audio Spatializer plugin missing in Unity
I can't seem to figure out how to get the Unity Audio Manager to see the GVR Audio Spacializer. I have had the SDK installed and everything works by the GVR Audiosource stuff. SDK seems to be missing...
View ArticleVive Instantiate an prefab directly in hand.
is it possible to instantiate a prefab directly into the controller hand by grabbing another in game object? Example; If my wand ( hand ) grabs a statue of a snake, can that on trigger event from that...
View Articlethe camera of the oculus rift player prefab moves out of the rigidbody??
i have the oculus rift player prefab in my scene. when i move around in real life in front of the sensor, the camera moves but the player holds the same position. so when i walk into a wall in game, i...
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