Google Cardboard Gaze Input - help needed
Hi, I'm new to VR development in Unity and I'm using the Google Cardboard SDK, Unity 5.4, etc. I'm a designer not a developer but have a basic grasp of coding. So, I have a scene where if I look at...
View ArticleCode Issue: Moving objects in VR with HMD
Hey all, I've encountered this issue while trying to implement grabbing objects in game and can't figure out the problem here. I can move the objects around on the ground, but they do not move up into...
View ArticleMoving the [CameraRig]
Hey everyone, I finally got my player movement working properly, using the touchpads. But now I can't seem to change the position of the [CameraRig]. Currently I'm trying to update it's position to...
View ArticleSingle-Pass Stereo, CommandBuffer and RenderTextures [Unity 5.4.1f1]
I might be doing something completely wrong here but I have the following problem. I was testing an underwater light shaft effect that I am working on right now on the HTC vive. Its using command...
View Article[UNRESOLVED]: Moving objects in VR with HMD
Hey all, I've encountered this issue while trying to implement grabbing objects in game and can't figure out the problem here. I can move the objects around on the ground, but they do not move up into...
View Article3 New Cardboard/Daydream Games Now on Google Play
VR Zombie Apocalypse by Mobile Mischief: Chase Chi VR: VR Alien Bots Shooter:
View Article[HTC Vive Render Probem]Model remain on the screen for a frame
It works fine before, but today I found out all the models will show on the screen even it moves to other object for a little bit frame. It looks like the render buffer contains something of the last...
View ArticleOVRplayerController.cs loses translate when parented to object
This is puzzling. When I parent my player OVRplayerController to an object it loses forward and sideways movement. Jump() still works. Rotation is still active. However I can't use the left joystick to...
View Article(Coursework) VR Questionnaire
-This is not for commercial / marketing purposes, this is the primary research for the UK Upper Sixth Extended Project Qualification- Please take a minute of your time to fill out this questionnaire!...
View ArticleSteamVR - How to display content in left/right eye?
Question was: SteamVR - How to display content in left/right eye? Solution is: By manually adding a GameObject with the SteamVR_Render component on it to your scene, you can specify a left and right...
View Article5.4:Use "Deferred" and "OnRenderImage" together in the VR camera,not render.
Change Camea RenderingPath to "Deferred" Add a Script in Camera, Code: public void OnRenderImage(RenderTexture source, RenderTexture destination) { Graphics.Blit(source, destination); } Press Play...
View ArticleOculus motion tracking problems with LEAP
Hi, I use CV1 now with head-mounted LEAP motion; the motion tracking works fine, but when I start to use my hand before my head, the Oculus (not the leap) motion tracking system totally messed up! I...
View ArticleBlack screen on dk2 (Unity .exe)
Hi all, when I'm running a Unity project on my DK2 from the editor, everything works fine but when I' m trying to run the .exe, I can see the project only on laptop's monitor and a black screen on the...
View ArticleVive Circular Floor Grid (NOT Chaperone)
Anyone have any information on the circular markings on the floor in the Vive environment? Every bit of research I try to do on it just brings me back to the chaperone. This is NOT the chaperone! Those...
View ArticleDK2 >> CV1 Warping ?
Hi All, We compiled a few titles from Dk2 to CV1 using Unity 5.3.4p5 and all works fine, but some clients are reporting warping on their CV1 systems. All looks good in the editor etc and on our CV1...
View ArticleSuccessfully Rendering 2500 Characters With Physics In HTC Vive At 90FPS
Hey everyone. Just wanted to show off some tech I've been working on for VR, and share how I did it. I wanted to have battles on a scale comparable to the Total War series. This is an ambitious...
View ArticleAPK flickers in Samsung Gear VR
Hi all, I'm new and am attempting to load 3d fbx models in unity, light them, and preview the photorealism in Gear VR. Everything works -- I'm able to build and save the APK onto my S7 edge, play it in...
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