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Successfully Rendering 2500 Characters With Physics In HTC Vive At 90FPS

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Hey everyone. Just wanted to show off some tech I've been working on for VR, and share how I did it.

I wanted to have battles on a scale comparable to the Total War series. This is an ambitious proposition to say the least. Unity is not built to handle rendering large amounts of characters on both the physics and the rendering side. I will go over how I was able to accomplish this.


Rendering:
My first task was getting Unity to render thousands of characters at 90FPS on an...

Successfully Rendering 2500 Characters With Physics In HTC Vive At 90FPS

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