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5.4:Use "Deferred" and "OnRenderImage" together in the VR camera,not render.

Change Camea RenderingPath to "Deferred" Add a Script in Camera, Code: public void OnRenderImage(RenderTexture source, RenderTexture destination) { Graphics.Blit(source, destination); } Press Play...

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[FREE][VIVE][HORROR GAME]Special Elite

Hello everybody, We are glad to share you our VR game and experience of FPS VR game. This is the beta demo. Also there are more ways to play in official version game. Generally, through the making of...

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[Solved] Hololens TP not found

Hell, I have no idea to where post this.. Have anyone else having trouble downloading the Hololens TP from unity website? I am getting 404 when I try to download assistant. =/

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Thoughts on space movement want input

Im thinking about making a small space game for a project and i was thinking about using the touch-pad as the movement. How ever in this project i was thinking about there not being ground(terrain) it...

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Error: same field name is serialized ... Base(VRTK_UIGraphicRaycaster) m_Canvas

Hi guys, for my Vive Unity program I added a 3D menu and used the VRTK_UIGraphicRaycaster component that comes with VRTK (https://github.com/thestonefox/SteamVR_Unity_Toolkit). However, I am often...

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mouse pick and mouse cursor don't align in editor play mode when VR enabled

I use a mouse pick to determine where the laser sight should land in my game. Since updating to unity 5.4.0b24, the cursor in the play mode window does not line up with the mouse picked location. This...

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LOD Groups DirectX support (HoloLens)

What is the required hardware / DirectX level required for LOD groups? Specifically for HoloLens. Testing with the lens, the lod groups are not changing but with editor I can confirm that they are...

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Problem with Camera input in Multiplayer VR

Hi, I've just started out with VR and Unity multiplayer and we're running into a few problems concerning input. My scene is this: I have one object in the scene from the host machine and one which...

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BUG: VR.WaitForGPU forcibly occupies CPU when running in background

I'm working on a enterprise-level Unity3D project on OpenVR recently. Generally speaking it works great, yet when I send it into background (when other VR programs are running) Unity forcibly cooled...

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Vive object interaction

Hello everyone, I got my Vive 5 days ago and have been enjoying it thoroughly and decided I'd give development a shot with Unity. I'm currently trying to write my own interaction script, I know there...

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Photo sphere mixed with 3D

Hi All, I'm attempting to add a photo sphere to my VR game. Imagine you are standing on a 3D balcony in the app, I have a photo wrapped to the inside of a sphere, which is centered where your head is...

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Can I use the retail version of Oculus Rift to develop with Unity

I feel like exploring this brave new world. Would I be good to go with the recently launched retail version or do I need something else please ? Thanks.

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Trigger Haptic Pulse with PointerEventData

So in OnDrag i want that it triggers the haptic Pulse, Problem: Cannot find controller where it has to trigger. I tried tons of things, i just dont know it anymore :/ Plain Code: Code (CSharp): using...

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Disabling VR in a specific scene (Oculus DK2) [SOLVED]

Hi all, I'm wondering if anyone knows if it's possible to disable VR in a specific scene? What I have is an initial character creation scene (made up of UI elements), in which I want to use a static...

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Unity VR Samples now available

Hi everyone, View attachment 165120 So this forum is full of super smart folks like you who likely know way more about VR than I do! but we also realised that there are a lot of people out there who...

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360 Video VR App Developers in Australia

Hi, I have a 360/VR Video production business which is ever growing, but the obvious missing link is having someone who I can reach out to for the development of apps or any kind of interactive content...

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VR Desktop Mirror asset - x Windows and HTC Vive

This asset allow viewing and interacting with Windows Desktop (mainly Unity Editor) within VR. Useful for example for tuning variables in inspector without need to leave the VR headset. Requirements...

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Sixense Stem

Anyone else excited for this? Only another 2 months of waiting before we maybe get our hands on it

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rotating a vector

Hello, I'm kind of stuck (again). What I'm trying to do is move the character (or camera rather) by using the touchpad. (Onward style movement basically) but I can't for the life of me figure out how...

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Google Cardboard support

Is there any indication that Google Cardboard will be supported?

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