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Single-Pass Stereo, CommandBuffer and RenderTextures [Unity 5.4.1f1]

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I might be doing something completely wrong here but I have the following problem. I was testing an underwater light shaft effect that I am working on right now on the HTC vive. Its using command buffers and I realized that the entire effect is broken.

It is working in non VR.

If I just additive blend it into the scene using OnRenderImage Blit, it is also working. However, it then lacks the vertical and horizontal blur passes which would require me to use an...

Single-Pass Stereo, CommandBuffer and RenderTextures [Unity 5.4.1f1]

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