Sponsored Code-A-Thon for VR and Healthcare using Unity
Good day, I have been tasked to run a code-a-thon competition sponsored by a client to bring our innovative ideas leveraging the advancement of VR and the capability of Unity. The focus of the...
View ArticleUnity 5.4 Virtual Reality SDKs - Stereo Displays ?
Is there any specific documentation about Virtual Reality SDKs settings and best practices ? I'd like to knows what are the two stereo displays SDKs : - Stereo Display (non head-mounted) - Split Stereo...
View Article(HTC Vive) Reassigning or swapping the left and right controller identities...
Hello, I'm working with the HTC Vive (SteamVR) in Unity and I have a problem with re-assigning the vive controllers. The SteamVR system automatically assigns one controller to the left-most side of the...
View ArticleOculus sometimes stuck at lobby and does not enter application
Hi I'm having this situation that I want to active my VR application once I boot my computer. (by using auto activation tool in Windows 10) but it sometimes does not enter my application, instead it...
View ArticleAdmob in VR
Hi guys, I would like to ask you how to put the admob ads in VR. I want the user to visualize the ads directly on the vr gear full-screen (with the usual double screen).
View ArticleGearVR and realistic FPS controll issues
Oculus SDK/ GearVR and the RFPS. So has anyone gotten the Realistic FPS prefab to work with Rift or GearVR? I am working on a gearVR project using RFPS and am having a BUGGER of a time with the control...
View ArticleVR Mouse move with Click & Drag
I am kind of new to using unity with VR, so what i need is some way to move the camera in FPS mode with mouse click, that way i can use the same scene in web and in mobile, mobile moving in the normal...
View ArticleDisable the automatic atribution of the vive controllers
Hi everybody, I'm kind of a newbi with the VR in unity and I want to disable the left/right attribution of the vive controllers. I'm using the Steam VR Plugin and the left and right controller are...
View ArticlePS VR
Currently, am I able to use PS VR in the Editor? Ideally as easily as I can the Vive? Also what is required to start PS VR development? I take it I would need a PS4 license?
View ArticleGearVR camera jitter
I've been getting a weird camera jitter when I load my model and view it in GearVR ; for some reason the jitter is less when I turn 180 degrees to see the model behind me, any idea what could be...
View ArticleIR Camera Oculus rift
Do any know how i can include IR camera in scene? I using VRsimpleassets for doing my scene, its all working ok, but i can move camera when i sit (in real life) the player-character dont move any way
View ArticleUnity Android / Gear Vr Build Failure
Hi all, Any help will be greatly appreciated. I'm trying to test a scene in Gear VR but the build keeps failing due to the following error: Win32Exception:...
View ArticleMicrosoft Hololens with VS and Unity4.5
Hello, I ordered the MS Hololens Development Edition. I can use it with Unity. Does Somebody know if I have to order Unity seperat or is it already included in the Development Edition? Is the Unity...
View ArticleBUG: VR.WaitForGPU forcibly occupies CPU when running in background
I'm working on a enterprise-level Unity3D project on OpenVR recently. Generally speaking it works great, yet when I send it into background (when other VR programs are running) Unity forcibly cooled...
View ArticleQuestion about Parenting to VR Headset, This must be easy...
Hey all, I'm basically creating a gun holster for the game character VR and (HTC VIVE) and basically the problem I'm having is that the holster wants to keep moving when I parent it tot the camera...
View ArticleOculus Button.One same as GearVR Button.One?
I have an interactive 360 video scene created for GearVR. When I connect an Oculus Rift it's Button.One or Fire1 is not recognized. The result is that for GearVR buttons placed in that scene are...
View ArticleUnity Profiler spikes "RenderForwardOpaque.Render / Clear" in GearVR build?
Hi all and thanks for taking the time to look. I'm in the middle of putting together a Unity game and have been tinkering with a Gear VR build (it's otherwise been android focused so far)....
View ArticleBest ways to capture VR video footage with Native VR Cam
Hi all, I'd like to know how some of you devs out there like to capture gameplay footage when using VR native cam? I'm using the Vive and I usually screen capture via my graphics card from the editor...
View ArticleQuestion about moving using Cardboard SDK
Hello, I have a question... I can't make my first person controller move when I am in Play mode with the stereoscopic vision from Cardboard. Is it possible to use the keyboard to walk around in the...
View Articleleft and right movement in Vr
Guys i'm new to vr development and i just have one quick question Let's say i'm creating a endless game, How do i add left and right motions to my vr game. Like when i tilt my vr right, the cracter...
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