Change Camea RenderingPath to "Deferred"
Add a Script in Camera, Code:
public void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Graphics.Blit(source, destination);
}
Press Play Button:
Glass Not Show too.
Unity:5.4.2 64bit
VR:Htc VIVE
System: WIN10
Add a Script in Camera, Code:
public void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Graphics.Blit(source, destination);
}
Press Play Button:
Glass Not Show too.
Unity:5.4.2 64bit
VR:Htc VIVE
System: WIN10