Problem with InputTracking.Recenter();
I'am having a problem with the recentering of OVRCamera. I use a single scene and move between "stages" enabling and disabling Cameras, and so far it works well. The only problem is that the Iine Code...
View ArticleSandbox + Slower Walk + Plus random cool ideas?
Hi All, I'm a SUPER n00b, working on an art piece to show on cardboard at an artist run centre. What I've done is imported a model of the centre (simple geometry) from sketchup, and plan to have...
View ArticleARToolkit and Unity3d for WebGL - webcam issue
Dear all, I'm trying to use Unity3d alongside with the ARToolkit to develop a very simple AR app which should simply target a marker and show a 3d model atop. I can set up the scene correctly, and in...
View ArticleProblems with controller demo
I get daydream technical preview and google sdk.When I open demo controller scene i get message "To use a controller, please upgrade to a version of unity with GVR native integration." What I do...
View ArticleIsMatrixValid (matrix) error spam when splitting up SteamVR eyes
To show a RenderTexture correctly in VR I need to render it separately for each eye. In order to achieve this, I followed the steps described here:...
View ArticleHow to open a URL in Gear VR App
Hi, I would like to know how to open URL on button click in Gear VR App. I know there is Samsung Internet App in Oculus Store that can be used in this scenario. Just like in 2D Non-VR Android...
View ArticleMy GearVR tips
Hello everyone, I recently completed development for my first GearVR game: Be A Spider, now available on https://www.wearvr.com/apps/be-a-spider I wanted to share some tidbits I picked up along the way...
View ArticleDisabling SteamVR's 'CameraRig' and re-enabling default camera during play test
I am developing in Unity with the SteamVR plugin and I have gotten everything working nicely with the headset and controllers so that when I press 'Play' to test, everything runs as intended. However I...
View ArticleSurely there must be easy methods to fix 'freezing' between scenes.
View attachment 203639 This image is an edited example of when my scene freezes as it switches scenes. I am using the Gear VR to watch it. Whatever angle you are viewing the (in this case an...
View ArticleVirtual joysticks question
I want to try building a virtual joystick (or two) that you grab and tilt to maneuver a vehicle, but I'm not sure where I should start in exploring that idea. I've figured that I'll need to have the...
View ArticleSetTargetBuffers with stereo camera (Solved)
I made a custom reflection before that uses SetTargetBuffers to assign a separate depth buffer. (That way I can read from the depth buffer later.) SetTargetBuffers doesn't seem to work when the camera...
View ArticleNo More Wires to VR Headset, Get Complete Freedom while playing any VR Games
Move, run, jump, duck, crawl, turn 360 degrees, take any movement without the hassle of wires and cords. Make your Virtual Reality Headset wireless, Now you can play and enjoy Oculus Rift, HTC Vive,...
View ArticleUnity 5.4 Virtual Reality SDKs - Stereo Displays ?
Is there any specific documentation about Virtual Reality SDKs settings and best practices ? I'd like to knows what are the two stereo displays SDKs : - Stereo Display (non head-mounted) - Split Stereo...
View ArticleGearVR - Disable Home Button For Artistic Installation
Hi, I've developed an app in Unity (5.4.1), it's a simple 360° video player (created with EasyMovie Texture, btw). The fact is, this app will be a one-shot performance, not published on Stores, and...
View ArticleChanging to new scenes
I have a simple setup that contains three scenes; an opening scene and two main scenes: A and B. The opening scene has two doors - one to enter each scene, either A or B. I want the player to be able...
View ArticleLocomotion tool testers (Cardboard/GVR/Daydream) needed
Dear fellow VR game developers, I've been working on locomotion tool for Cardboard/GVR/Daydream for several weeks already and it works great for me, but I need some external tests to make sure it works...
View Article[help] how do i use the leap motion controller
im not sure how to use the leap motion controller to with Unity. please help
View ArticleFuture of VR and App Development
I love VR, apps, and Unity. As the whole VR scene is still in its infancy, I am curious about what others think about how VR development will evolve and change over the next 10 years. Will tools like...
View ArticleWorldspace UI delayed in VR (HTC Vive)
Hi We are using a world space canvas attached to the HTC Vive controllers as a UI for our application. After upgrading to 5.4 it looks like the Ui is lagging one frame behind the controller when the...
View ArticleiOS Speech Recognition for VR
With the release of iOS 10 came the ability to tap into their native Speech Recognition. Is there any way to access this from within Unity? Any alternative iOS speech recognition solution would be a...
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